Render issue with shaders and DH 2.2.1-a-1.19.2
- Minecraft version: 1.19.2
- Distant Horizons version: 2.2.1-a-1.19.2
- Single player world
- Modlist: File.
- Log: https://mclo.gs/S6B3zAD
- Error log: None.
- Distant Horizons shaders compatibility information: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Shaders used (from the list)Bliss
BSL
Complementary
Distant Horizons:
LOD Chunk Render Distance Radius: 300 / Quality: High / CPU Load: Balanced / Distant generation - Cloud rendering: True.
Video Setting render set to 15.
Picture 1: No shaders used. Work as intended.
Picture 2: Complementary Shaders Unbound r5.3. Issue: Render distance inexistent.
Picture 3: BSL v8.2.09 Same issue.
Picture 4: Bliss. Same issue.
If I'm missing a step that I need to manually change the settings, I've missed the instructions. Any help is appreciated.




mods.txt8.76KB
Gist
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.

Solution
Iris/Oculus versions that support DH don't exist for mc versions below 1.20.1, meaning DH + Shaders won't fully work on mc versions below 1.20.1