Render issue with shaders and DH 2.2.1-a-1.19.2

Issue found: No matter the LOD set, the Shaders revert back to the default render distance or just don't render them at all.

Distant Horizons:
LOD Chunk Render Distance Radius: 300 / Quality: High / CPU Load: Balanced / Distant generation - Cloud rendering: True.
Video Setting render set to 15.

Picture 1: No shaders used. Work as intended.

Picture 2: Complementary Shaders Unbound r5.3. Issue: Render distance inexistent.

Picture 3: BSL v8.2.09 Same issue.

Picture 4: Bliss. Same issue.

If I'm missing a step that I need to manually change the settings, I've missed the instructions. Any help is appreciated.
1NoShaders.png
2ComplementaryUnbound.png
3BSL.png
4Bliss.png
mods.txt8.76KB
mclo.gs
25000 lines | 527 errors
Gist
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Solution
Iris/Oculus versions that support DH don't exist for mc versions below 1.20.1, meaning DH + Shaders won't fully work on mc versions below 1.20.1
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