Sky Bugging
When using a shader, the sky is really odd and peculiar around the world outline/player hand
I'm using Complementary reimagined and I honestly have no idea how to fix it
image attached has world outline enabled to highlight the bug, clouds are also enabled which you can see through the bugged areas
I'm using Complementary reimagined and I honestly have no idea how to fix it
image attached has world outline enabled to highlight the bug, clouds are also enabled which you can see through the bugged areas
