Steam Deck Oled HDR
Hello, I have one HDR game on my library, Marvels Guardians of the Galaxy installed through Heroic Launcher.
I just got my SD Oled and the first thing I did was installing bazzite so I’m unsure on how it works on SteamOS
I haven’t checked if this particular game has the game scope -hdr option enabled, will try in a couple of hours
What I can tell is that I don’t see any HDR options on my Steam deck I’m game mode, not on the right side menu nor on the left one
Only place I have seen it in developer options and it’s something about debugging, is it supported on the Os side? I’m I doing something wrong or is this how it’s supposed to work
Cranking the brightness to max also doesn’t seem to make the little HDR icon appear on the right side menu as I have seen in other screenshots.
I just got my SD Oled and the first thing I did was installing bazzite so I’m unsure on how it works on SteamOS
I haven’t checked if this particular game has the game scope -hdr option enabled, will try in a couple of hours
What I can tell is that I don’t see any HDR options on my Steam deck I’m game mode, not on the right side menu nor on the left one
Only place I have seen it in developer options and it’s something about debugging, is it supported on the Os side? I’m I doing something wrong or is this how it’s supposed to work
Cranking the brightness to max also doesn’t seem to make the little HDR icon appear on the right side menu as I have seen in other screenshots.
Solution
Oh! Of course I did enabled something about hdr debugging! This must be it, alright I’m all set then, screen looks gorgeous, thanks for your help @matt_schwartz
To anyone in the future that searches for this, if your game is non-Steam it needs to run in gamescope mode, with heroic you achieve that with the appimage or installing the flathub version gamescope, which I preferred not to do.
To anyone in the future that searches for this, if your game is non-Steam it needs to run in gamescope mode, with heroic you achieve that with the appimage or installing the flathub version gamescope, which I preferred not to do.