Fluid Teleporter - Breaks Blueprints

@AndreAquila
Simply put, cannot have Fluid Teleporters in any blueprint, otherwise corrupts the BP and ALL the color swatches (makes them all pitch black)
While I'd like to have them in my BPs, those without it are fine.. 🫤 Oh Well..
Solution
i will make an update with a way to avoid that for now
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