Issue referencing a library within a cloned GitHub project
Hi all, I know this sounds quite silly and probably is..
I have been struggling to reference the namespace "DirectXTex" in: https://github.com/Neodymium146/gta-toolkit/blob/master/RageLib/Helpers/DDSIO.cs
From what I see/know. DirectXTex is a c++ library of sorts to process DDS files (an image format used in game textures).
The library source code is included in the repo: https://github.com/Neodymium146/gta-toolkit/tree/master/Libraries/DirectXTex
However, I cannot for the life of me get DirectXTex referenced properly in my cloned copy of GTA-Toolkit/TextureTool.
I also have a build of TextureTool, which included the DirectXTex.dll, however this is not seen as valid when attempting to add a reference in C#.
Could someone please help me out here? Apologies for my horrible explination.
I have been struggling to reference the namespace "DirectXTex" in: https://github.com/Neodymium146/gta-toolkit/blob/master/RageLib/Helpers/DDSIO.cs
From what I see/know. DirectXTex is a c++ library of sorts to process DDS files (an image format used in game textures).
The library source code is included in the repo: https://github.com/Neodymium146/gta-toolkit/tree/master/Libraries/DirectXTex
However, I cannot for the life of me get DirectXTex referenced properly in my cloned copy of GTA-Toolkit/TextureTool.
I also have a build of TextureTool, which included the DirectXTex.dll, however this is not seen as valid when attempting to add a reference in C#.
Could someone please help me out here? Apologies for my horrible explination.
