C#C
C#12mo ago
Kiel

Help me build a Godot project I cloned from GitHub? (NU1008)

Hi all, I'm trying to build and run this project: https://github.com/ArchercatNEO/Sanicball
It's a Godot port of a Unity game, and I'm having trouble building it in the Godot Engine or even just regularly via dotnet build. Here's the Problems tab in Godot 4.4 when I try to build it (image), and the full error:
NU1008: Projects that use central package version management should not define the version on the PackageReference items but on the PackageVersion items: GodotSharp;GodotSharpEditor. D:\Code\Sanicball\src\Sanicball\Sanicball.csproj(0,0)

I cannot find any PackageReferences in this csproj (or even any csproj I think?) that include a version reference. All the versions are specified in PackageVersion items in Directory.Packages.props. I've never worked with projects using central package management at the solution level like this before, so I'm unsure what the solution is here, or if there is a way to build this project without central package management, by instead specifying the versions on each project??
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GitHub
My fork of sanicball. Contribute to ArchercatNEO/Sanicball development by creating an account on GitHub.
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