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C#•13mo ago•
13 replies
Kiel

Help me build a Godot project I cloned from GitHub? (NU1008)

Hi all, I'm trying to build and run this project: https://github.com/ArchercatNEO/Sanicball
It's a Godot port of a Unity game, and I'm having trouble building it in the Godot Engine or even just regularly via
dotnet build
dotnet build
. Here's the Problems tab in Godot 4.4 when I try to build it (image), and the full error:
NU1008: Projects that use central package version management should not define the version on the PackageReference items but on the PackageVersion items: GodotSharp;GodotSharpEditor. D:\Code\Sanicball\src\Sanicball\Sanicball.csproj(0,0)
NU1008: Projects that use central package version management should not define the version on the PackageReference items but on the PackageVersion items: GodotSharp;GodotSharpEditor. D:\Code\Sanicball\src\Sanicball\Sanicball.csproj(0,0)

I cannot find any PackageReferences in this csproj (or even any csproj I think?) that include a version reference. All the versions are specified in PackageVersion items in
Directory.Packages.props
Directory.Packages.props
. I've never worked with projects using central package management at the solution level like this before, so I'm unsure what the solution is here, or if there is a way to build this project without central package management, by instead specifying the versions on each project??
image.png
GitHub
GitHub - ArchercatNEO/Sanicball: My fork of sanicball
My fork of sanicball. Contribute to ArchercatNEO/Sanicball development by creating an account on GitHub.
GitHub - ArchercatNEO/Sanicball: My fork of sanicball
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