LODs updating very slow

My whole world is pregenerated. When first joining the world, I can load in all off the chunks (2048) render distance pretty quickly. But, when moving throughout the world, the LOD detail levels very often struggle to keep up when the player is moving quickly.

Which makes sense. Except when you consider that it can load all the chunks from nothing way faster than it can update a few LODs to a slightly higher detail level. I would think updating detail levels would be a less intensive process than loading in chunks from nothing.

Again, to clarify, I have distant generation turned off this is purely loading in and updating LODs.

And with the new thread settings in the new RC, this can’t be due to just having not enough threads allocated to LOF building/update propagation.

Any ideas how to speed up the process of updating LOD detail level?
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