Sun shines through DH LOD's with shaders.
What could be the root cause of this? Using Bliss shader. I'm assuming this is happening due to light rays not taking into account LOD's that are facing away from you, for optimization; normally blocks or textures of geometry are not rendered when you cant see them. So this is causing the light to be calculated through the LOD's / Block faces that are invisible/without textures. and the sun shafts just go straight through. So is this something that shader devs can fix?
