Handling Errors at the Runtime Level in Effect TypeScript

hi, is it possible to catch errors when executing effect with managed runtimes for exmaple

/**
 * Create the application runtime with all
 * the dependencies required to ecexute the effects.
 */
export const ApplicationRuntime = ManagedRuntime.make(ApplicationDependenciesLayer)


i want to manage errors at runtime level instead of effect level. i dont want to handle some errors on effect program level, since they will be handled similar fashion.\
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