Game keeps on crashing, but especially on start up
I'm trying to load up the game with 8 mods (Refined power, infinite nudge, industrial evolution, vanilla green house, big stroage tank and megapump, faster manual crafting redux, small storage container, and linear overclock) but it keeps on crashing especially on start up, sometimes i get into the main menu and it crashes right after, I try to join my friend with the same mods but it either crashes the second i try to join or the second i actually am in the world.
this is the error code i just got for it crashing the second i saw the main menu(gonna have to split it into parts since i don't have nitro:
Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
Fatal error: [File:C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 378] DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 1773 Group IoStoreHash:b9a6126406af9ccc80ee8f09 Group NumShaders: 5 Shader Index: 22738 Shader In-group Index: 1773 Shader Hash: F80C9D4700EE0CF8F376C4E6683CD1B0E1BCBE70
FactoryGameSteam_RenderCore_Win64_Shipping!FIoStoreShaderCodeArchive::CreateShader() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp:2188]
FactoryGameSteam_RenderCore_Win64_Shipping!FShaderLibraryInstance::GetOrCreateShader() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:1037]
FactoryGameSteam_RenderCore_Win64_Shipping!FShaderCodeLibrary::CreatePixelShader() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:3533]
FactoryGameSteam_RenderCore_Win64_Shipping!FShaderPipelineCacheTask::Precompile() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderPipelineCache.cpp:1049]
this is the error code i just got for it crashing the second i saw the main menu(gonna have to split it into parts since i don't have nitro:
Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
Fatal error: [File:C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 378] DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 1773 Group IoStoreHash:b9a6126406af9ccc80ee8f09 Group NumShaders: 5 Shader Index: 22738 Shader In-group Index: 1773 Shader Hash: F80C9D4700EE0CF8F376C4E6683CD1B0E1BCBE70
FactoryGameSteam_RenderCore_Win64_Shipping!FIoStoreShaderCodeArchive::CreateShader() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp:2188]
FactoryGameSteam_RenderCore_Win64_Shipping!FShaderLibraryInstance::GetOrCreateShader() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:1037]
FactoryGameSteam_RenderCore_Win64_Shipping!FShaderCodeLibrary::CreatePixelShader() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:3533]
FactoryGameSteam_RenderCore_Win64_Shipping!FShaderPipelineCacheTask::Precompile() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderPipelineCache.cpp:1049]
