Any idea why this might be happening?
The lakes are rendering through everything, specifically lakes the ocean doesn't do this.
Tried with and without shaders
turned off/increased overlap in BSL/distant horizons independently
maxed out render distance
Distant horizons RD 128-512
Quality low to extreme
Latest stable/nightly build
Deleted distant horizons folder and regenerated without shaders on/shader enabled
Tried all transparency options
Non colliding options
I have sodium, iris, immediatelyfast, Indium on 1.20.1
Didn't see people posting about this particular water issue but it's annoying going up a hill. Can even spot a 2nd layer of water floating over the lake from the ground if my render distance is low enough.
Turning off distant horizons removes the issue
Tried with and without shaders
turned off/increased overlap in BSL/distant horizons independently
maxed out render distance
Distant horizons RD 128-512
Quality low to extreme
Latest stable/nightly build
Deleted distant horizons folder and regenerated without shaders on/shader enabled
Tried all transparency options
Non colliding options
I have sodium, iris, immediatelyfast, Indium on 1.20.1
Didn't see people posting about this particular water issue but it's annoying going up a hill. Can even spot a 2nd layer of water floating over the lake from the ground if my render distance is low enough.
Turning off distant horizons removes the issue
