Any idea why this might be happening?

The lakes are rendering through everything, specifically lakes the ocean doesn't do this.

Tried with and without shaders
turned off/increased overlap in BSL/distant horizons independently
maxed out render distance
Distant horizons RD 128-512
Quality low to extreme
Latest stable/nightly build
Deleted distant horizons folder and regenerated without shaders on/shader enabled
Tried all transparency options
Non colliding options

I have sodium, iris, immediatelyfast, Indium on 1.20.1

Didn't see people posting about this particular water issue but it's annoying going up a hill. Can even spot a 2nd layer of water floating over the lake from the ground if my render distance is low enough.

Turning off distant horizons removes the issue
Screenshot_879.png
Solution
Send an SS without shaders
Maybe even without Iris
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