single player LODs to server

Hypothetically, if I had a single player save of a multiplayer world, is it possible to load up all the LODs in single player, and then overwrite some file(s) for the server LOD in my client to essentially "pregenerate" them?

I'm currently on the version: fabric-2.3.0-b-dev-1.21.4
Solution
you could delete them all, join the server, and now you only have one
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