SML 3.10.0 Access Violation, Internationalization\Text.cpp
Even post-RR&D update (and I've tried launching without any of their mods), I'm still getting an immediate crash on launch. Works fine when rolled back to 3.9.1. It also works on my minimal dev profile, so it is just a "conflict" with an un-updated mod somewhere. Usual log vomit attached.
I've tried it a couple of times, going through a few possible suspect mods. It of course resulted in different things immediately preceding the fatal, but the one consistent has been:
There's a couple of crash logs in that dump. The older one calls out KBFL in the trace ― so it seems most of the Kyrium mods (except, ironically, Blueprints Extensions) are bust, as they depend on KPrivateCodeLib, which depends on KBFL.
The newer log is where I'm at now, even after removing all the Kyrium mods. Not sure which mod is causing is here. It's still Internationalization\Text.cpp it's crashing on, but the rest of the trace doesn't narrow it down further for me.
Throwing this out there more in the hope an actual programmer will recognize what this is from and save me from having to binary-search my way out of it. Which is a tomorrow-me problem tbh.
I've tried it a couple of times, going through a few possible suspect mods. It of course resulted in different things immediately preceding the fatal, but the one consistent has been:
There's a couple of crash logs in that dump. The older one calls out KBFL in the trace ― so it seems most of the Kyrium mods (except, ironically, Blueprints Extensions) are bust, as they depend on KPrivateCodeLib, which depends on KBFL.
The newer log is where I'm at now, even after removing all the Kyrium mods. Not sure which mod is causing is here. It's still Internationalization\Text.cpp it's crashing on, but the rest of the trace doesn't narrow it down further for me.
Throwing this out there more in the hope an actual programmer will recognize what this is from and save me from having to binary-search my way out of it. Which is a tomorrow-me problem tbh.
SMMDebug-2025-03-06-20-27-13.zip818.28KB
Solution
Alright, found a culprit: Factory Skyline is dud. Tried it on its own with just SML, no launch (same stacktrace as the second one above). Seems its already been reported to their GH too (https://github.com/cepheidqq/FactorySkyline/issues/80).
