Issue with Caves
I'm having an odd issue with caves where these "pillars" appear in the LOD, and there's no geometry there that matches up with them for. I've disabled Cave Culling, as well as biome_ambient_light_coloring disabled in Alex's Caves config options. The columns appear to originate at the "Ambersol" light sources inside the crystals on the roof. See video:
https://www.youtube.com/watch?v=vkPt73h7iLs
Is there anything I can change settings wise to disable this?
https://www.youtube.com/watch?v=vkPt73h7iLs
Is there anything I can change settings wise to disable this?
