I have a world fully pregenerated through Chunky. I need to pregenerate LODs next, so if I change
distantGenerationMode
distantGenerationMode
=
PRE_EXISTING_ONLY
PRE_EXISTING_ONLY
, will player structure still be updated into LODs as we play?
Additionally, is there any way to prevent players from being able to generate chunks outside my worldborder using DE?
I see there is
generationBoundsRadius
generationBoundsRadius
but which dimension does this apply to? I have borders at different distances in End, Nether, Overworld.
Solution
Clients don't do distant generation when on the server, the only chunks they can convert to LODs themselfs and have access to are the loaded chunks in their vanilla RD, so the vanilla chunks have to already exist