amendments:wall_lantern, but it affects other blocks as well, like the Applied Energistics ae2:inscriber):block.properties. The bar holding the lantern gets identified and shaded correctly by gbuffers_terrain, but the lantern's main body (an object that can swing based on collision) is rendered by gbuffers_block but does not offer its correct blockEntityId during rendering. (Demonstrated in the second picture, where I highlight the problem with if (blockEntityId == -1) { emission = 100.0; })

