black LOD on nightly build

Same error thousands of times:
[Render thread/INFO] [com.mojang.blaze3d.platform.GlDebug/]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.'

Singleplayer
Solution
biome_ambient_light_coloring is still set to
true

biome_ambient_light should I guess disable that as a child, but why risc it?
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