not 100% sure how im supposed to post crash report but ill paste it here
Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
Assertion failed: itemClass [File:C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGInventoryComponent.cpp] [Line: 1472]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGInventoryComponent::OnItemsRemoved() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGInventoryComponent.cpp:1472]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGInventoryComponent::RemoveFromIndex() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGInventoryComponent.cpp:1146]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGFactoryConnectionComponent::Factory_Internal_GrabOutputInventory() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGFactoryConnectionComponent.cpp:376]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGFactoryConnectionComponent::Factory_GrabOutput() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGFactoryConnectionComponent.cpp:290]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGConveyorChainActor::Factory_Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGConveyorChainActor.cpp:287]
FactoryGameSteam_FactoryGame_Win64_Shipping!
AFGBuildableSubsystem::TickFactoryActors'::
48'::<lambda_4>::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildableSubsystem.cpp:779]
FactoryGameSteam_FactoryGame_Win64_Shipping!ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,
ParallelFor'::2'::<lambda_1>,std::nullptr_t>'::
2'::FParallelExecutor::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116]
FactoryGameSteam_FactoryGame_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<
ParallelForImpl::ParallelForInternal<TFunctionRef<void cdecl(int)>,ParallelFor'::
2'::<lambda() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::
2'::<lambda_1>,void __cdecl(void)>::Call() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]10 Replies
(Known crash AssertionFailedItemClass) Something has caused an inventory to run an invalid operation. It's probably not clear from your crash log which mod and/or building are at fault, but you can temporarily install the Inventory Tick Crash Debugger mod to troubleshoot this further. Remember to read the directions on the mod page about how to use it!
-# Responding to
assertionfaileditemclass
triggered by @LUC1OU5Inventory Tick Crash Debugger - SMR
PLEASE READ THE MOD DESCRIPTION IN FULL BEFORE USING
>debughere
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced here in this channel.
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
about to do what ol fred told me to do but posting more info real quick
plating single player and Mod list:
Mod Name Mod Reference Version
No Research Time - CL NoResearchTime 1.0.7
Back To Hub BackToHub 1.0.2
Faster Manual Crafting Redux FasterManualCraftingRedux 2.3.2
Hyper Boosters HyperBoosters 3.1.0
HyperTunnels HyperTunnels 1.0.6
Inventory Slots 50 InventorySpace2 2.0.9
Shop for HD and Power Shards ShopForShardsAndHD 1.0.6
Shorter Hard Drive Research ShortenHardDriveResearch 1.2.0
Show Enemy Health ShowEnemiesHealth 1.0.10
SnapOn DirectToSplitter 1.2.5
Speedy Resource Scanner SpeedyResourceScanner 1.1.0
Stack Resizer StackResizer 1.4.1
Automated responses for LUC1OU5 (230424149774827520)
assertionfaileditemclass
(Known crash AssertionFailedItemClass) Something has caused an inventory to run an invalid operation. It's probably not clear from your crash log which mod and/or building are at fault, but you can temporarily install the Inventory Tick Crash Debugger mod to troubleshoot this further. Remember to read the directions on the mod page about how to use it!
Key Details for SMMDebug-2025-04-05-10-37-56.zip
Crash found in FactoryGame_c3b11d6d_Local_Stable_WindowsClient.log
It has been attached to this message.
Crash found in FactoryGame.log
It has been attached to this message.
That seems to be the originating issue ― some kinda desync on inventory state? Not rightly sure what would cause that though. Try the debugger mod Fred linked.
currently waiting for the message in chat
is it safe to play and save as usual just the save after the "crash message" from the debug tool shouldnt be played?
Should be, yes.
game crash is being a little shy. i guess ill update this when ever i finally get it to happen lol was happening after 30-45 min i think earlier. maybe we just had to threaten it with great violence
:hypers: