tModLoader in the library, then hover over Manage and click on Browse local files. In the folder that appears find tModLoader-Logs and open that folder. Inside that folder are the logs files. Select them all except the Old folder and drag them into this chat. If you need a visual guide to this process watch this: https://github.com/tModLoader/tModLoader/assets/4522492/3f4efa43-753f-4733-b630-ba85e711340cAssertion failed: !FAILED(hr) && "Failed to find supported audio format!" or Assertion failed: !FAILED(hr) && "Failed to activate audio client!" in your Natives.log, there is an issue your with audio device (your speakers/headphones/etc.).This is a very vile TML design issue that occurs when you mix resourcepacks that provide needless file duplicates. Go through your resourcepacks and find the one that ships .xnb files, either removing it, or modifying it to not have files of that extension under Sounds.System.Exception: Multiple extensions for asset Sounds\NPC_Hit_40, (.xnb, .wav)
config.json so you can open the game again https://github.com/tModLoader/tModLoader/wiki/Basic-tModLoader-Usage-FAQ#disable-all-resource-packsItem_1.png and Item_1.xnb or Music_1.wav and Music_1.mp3. Vanilla just ignores one of the duplicates, but tModLoader detects both and raises an error. To fix it, either remove one of the duplicate files or place one of the duplicate files in a non-standard folder so it won't be read by the resource pack system. If you are not the author of the resource pack, report it to the author so they can update the resource pack.System.Exception: Multiple extensions for asset Sounds\NPC_Hit_40, (.xnb, .wav)