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Distant HorizonsDH
Distant Horizons•10mo ago•
18 replies
Ziggytron

gap between real chunks and lods

it occurs with and without shaders but the issue is much more visible with
2025-04-11_17.17.31.png
2025-04-11_17.11.32.png
2025-04-11_17.16.54.png
Solution
turns out it was the horizontal and vertical render distance scales in embediums configs
Jump to solution
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