DH doesn't match shader fog (complimentary)
I am having an issue where, the real chunks have fog from the shader (not border fog, but weather fog after rain), but DH still renders normally in the background, shattering the illusion. The shader is complimentary unbound, is there any way to configure either to rectify the discrepency, or just not supported yet

4 Replies
also, I saw the FAQ about disable fog, but this is different because its not vanilla fog, its shader weather fog
I can probably disable it, but I like it
It is the shader that controls the fog over both vanilla and DH terrain
If the issue is specific to complementary it is most likely their issue
If it happens with other shaders it might be Iris or with lower chance DH
it probably is the shader, does it mean i should go to their discord
Yes