DH doesn't match shader fog (complimentary)

I am having an issue where, the real chunks have fog from the shader (not border fog, but weather fog after rain), but DH still renders normally in the background, shattering the illusion. The shader is complimentary unbound, is there any way to configure either to rectify the discrepency, or just not supported yet
Screenshot_from_2025-04-20_16-08-04.png
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