Massive performance issues when above the nether roof while using the complementary shaders

Very specific i know but its exactly what is happening, it only occurs when above the bedrock and looking at the "sky" or the horizon, looking down makes the performance normal same as going down to the regular nether. I tested a bit with other shaders but from the ones i have installed it only happens with complementary reimagined
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7 Replies
synt4x_err0r
synt4x_err0rOP3d ago
performance on the regular nether for comparison
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hardester
hardester3d ago
hardester
hardester3d ago
Peculiar... How is less geometry leads to less frames?
synt4x_err0r
synt4x_err0rOP3d ago
that i would like to know as well, kekw my first bet where the sky effect that complementary adds but that doesn't change when reducing the quality of the shaders (wich removes the effect) nor when going to the end dimension (wich also has a stylized sky)
Miki_P98
Miki_P982d ago
Does it happen without DH? Or with only DH + Sodium + Iris?
synt4x_err0r
synt4x_err0rOP2d ago
It only happens with DH + Sodium + Iris And Complementary specifically
Miki_P98
Miki_P982d ago
If it is shader specific it is most likely a shader issue, though a really weird one It can also be an Iris bug though

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