Massive performance issues when above the nether roof while using the complementary shaders
Very specific i know but its exactly what is happening, it only occurs when above the bedrock and looking at the "sky" or the horizon, looking down makes the performance normal same as going down to the regular nether. I tested a bit with other shaders but from the ones i have installed it only happens with complementary reimagined

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performance on the regular nether for comparison

Peculiar...
How is less geometry leads to less frames?
that i would like to know as well, kekw my first bet where the sky effect that complementary adds but that doesn't change when reducing the quality of the shaders (wich removes the effect) nor when going to the end dimension (wich also has a stylized sky)
Does it happen without DH?
Or with only DH + Sodium + Iris?
It only happens with DH + Sodium + Iris
And Complementary specifically
If it is shader specific it is most likely a shader issue, though a really weird one
It can also be an Iris bug though