Getting an error
Getting an error message and traceback:
Traceback (most recent call last):
File "C:\Users\phone\AppData\Local\Programs\Polygonflow\Dash\Plugins\UnrealEngineContext\Imports\GN\UnrealContentLibrary\LibraryProject2\LibraryProject.py", line 516, in run
tags_response: BatchTaggingResult = generate_tags(this_batch)
^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\phone\AppData\Local\Programs\Polygonflow\Dash\Modules\GN\ContentLibrary\Tagging\IO.py", line 60, in generate_tags
response: pypf_backend.licensing.Result = pypf_backend.licensing.tag_assets_from_image(image_encoded, pixmap_width, pixmap_height)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
RuntimeError: [json.exception.parse_error.101] parse error at line 1, column 1: syntax error while parsing value - invalid literal; last read: '<'
This is from trying to import from the following asset collection: https://www.fab.com/listings/1d9edbd4-9869-4f4b-9242-8fcfec52c43d
Fab.com
Apartment Tech Props
Documentation: https://www.notion.so/dekogon/Matrix-Awakens-5f7d728ae0824df9a4ef8a3666a66fa5This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.Features:139 MeshesHigh quality and fidelity texture sets - Primarily ...
4 Replies
I'm getting a similar traceback error from the Human Bones Kit by the same manufacturer.
Hey @badeyewill 🙂
When you say import, do you mean trying to compute it through Dash Content Browser?
Or when actually importing the assets after you have computed them in the Dash CB?
I just tried the pack and it worked fine for me, computing/tagging, editing tags and also import the assets🤔
I'm on 5.5, you?
This was during computing, yes. I'm on 5.5 and Dash 1.9.0.
Hmm
Tried in another level?