Performance halts after hours of playing in the same session

I'm guessing that this is an LOD issue since the fps drops stop occurring after you enter a cave. This might indicate that outside assets despawn when you enter caves, and thus explains why the game stutters every time you enter a cave. Anyway, after about 6 hours of playing constantly, the game drops 30 fps out of nowhere until you enter a cave or restart your game. My assumption is that the game fails to swap LODs after exploring most of the map in the same session, and resets them when exiting caves. In any way, it has to get fixed immediately. This has been happening to me on multiple systems since the game released in Early Access. Also, each time the developers add a new cannibal camp on the map, my entire base bugs out because a cannibal camp spawns into my house. Any idea about that? Lost several bases to random cannibal camps spawning in my house. (they make the entire base indestructible)
1 Reply
GLaD0S
GLaD0S20h ago
These are honestly interesting reports, hope if endnight (Hey guys please make the game mono tyty) sees this they can take a look with the profiler. Regarding the lag on cave enter and exit, thats due to a "relatively" ungraceful unload or load of the main map and all the attached parts of it, rocks, trees, etc. Your building generally stay loaded at all times so these dont cause such issues, but big buildings can also cause issues for the same reason. The 6 hour bug needs testing, due to the sheer amount of time its quite a pain to test, especially without access to a profiler. Regarding the camp bug, thats not really a issue for the future i guess, the map is pretty much finished, but i dont really see why it would become indestructible. Maybe an issue with the main superstructure attached, not sure, but interesting But that it happened several times seems really unlucky, i never ran into that

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