How Do I fix Weird Gaps?

Happens around right at the end of my Vanilla render distance, where the world is kind of gone there and the closer i get this "void" keeps getting pushed back. (Ive had this happen on Fabric as well for 1.21.1 and 1.20.1)
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4 Replies
Mark Ig
Mark IgOP8h ago
Didn't happen before so im assuming mod incompatability Please ping for any type of help
Miki_P98
Miki_P987h ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz7h ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Miki_P98
Miki_P987h ago
Section 1 There are some mods that can also cause this, e.g.: - Farsight - NVIDIUM - Bobby Or missconfigured: - Better FPS - Render Distance - Embeddium (I've heard it implemented Better FPS - RD rendering, but haven't confirmed it) Default configs do not work, needs changing when using In this case the bug will also happen when standing still

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