Regarding displacement

is there any setup that needs to be done in advance to apply displacement? Even after increasing the subdivision value in the terrain tool, displacement doesn't seem to work.
No description
6 Replies
DanielFreden (Dash for UE5)
Hey! @saminee Yes, you need to bake the terrain to a static mesh, if you select the terrain in the terrain tool you will see a bake button. And then once it is a static mesh, you can enable nanite on it which is needed for Displacement. (You can select terrain and then run the nanite command from Dash search) 🙂
saminee
samineeOP•2mo ago
Thank you for your reply. As you explained, I baked the terrain and enabled Nanite, but displacement is still not being applied in the Blend Material tool. Thank you for your reply. As you explained, I baked the terrain and enabled Nanite, but displacement is still not being applied in the Blend Material tool
DanielFreden (Dash for UE5)
do you have tesselation enabled in the project? 🙂
saminee
samineeOP•2mo ago
Thank you! It seems like the problem is solved!
DanielFreden (Dash for UE5)
Great, happy to help 🙂

Did you find this page helpful?