Regarding displacement
is there any setup that needs to be done in advance to apply displacement?
Even after increasing the subdivision value in the terrain tool, displacement doesn't seem to work.

6 Replies
Hey! @saminee
Yes, you need to bake the terrain to a static mesh, if you select the terrain in the terrain tool you will see a bake button. And then once it is a static mesh, you can enable nanite on it which is needed for Displacement. (You can select terrain and then run the nanite command from Dash search) 🙂
Thank you for your reply. As you explained, I baked the terrain and enabled Nanite, but displacement is still not being applied in the Blend Material tool.
Thank you for your reply. As you explained, I baked the terrain and enabled Nanite, but displacement is still not being applied in the Blend Material tool
do you have tesselation enabled in the project? 🙂
here is a doc we have on the topic, I hope it can help: https://docs.polygonflow.io/how-it-works/material-authoring#displacement
Thank you! It seems like the problem is solved!
Great, happy to help 🙂