DH Chunks only loading pregenerated chunks, and wont load past

Hi so I recently been working on a modpack for the past few weeks and I wanted to incorporate DH with it. I have a list of the mods if needed. The current Issue i'm facing that I can't seem to find a fix for is just lods not generating past when you first boot up the world. I did test if it may be a mod incompatability which I think it could be, but im unsure of all the mods that it could potentially be. Just with regular oculus, embeddium, and chloride I see when I get to lods on the edge that already loaded, it goes ahead and continues to load lods way ahead in the direction I'm heading. Wheras if I'm in the modpack, if I get to the end of the loaded lods. It wont load anymore lods as if it caps out.
10 Replies
magnus
magnusOP3w ago
The red arrow is pointing towards where the lods were generated when I first created the world whearas where you see on the left its just loading the chunks that I generarate from base render distance
No description
magnus
magnusOP3w ago
prob a better idea of what im trying to describe
No description
Samalando (ping on please)
/overdraw
YAGPDB.xyz
YAGPDB.xyz3w ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Miki_P98
Miki_P983w ago
Section 1 Also what is your vanilla RD? Try setting it to 12 And if you have mods: - Bobby - Farsight - NVIDIUM Remove them or make sure their RD is also reduced and matches your RD And are you on a server? /server
YAGPDB.xyz
YAGPDB.xyz3w ago
DH won't be able to generate LODs for chunks outside the vanilla render distance unless DH is installed on the server (DH 2.3.0+). Instead, as you travel around the world, LODs will be generated for areas you've visited. If DH is installed on the server, it will work just like in singleplayer, gradually pregenerating chunks around the player. The server also has access to the /dh pregen start <dimension> <origin> <chunkRadius> command, useful when you want to pregen without anyone online. For more information about serverside support, click here
GitLab
Server Owners · Wiki · Distant-Horizons-Team / Distant Horizons ...
This is a mod that adds a Level Of Detail (LOD) system to Minecraft. This implementation renders simplified chunks outside of the normal render distance allowing for an...
Miki_P98
Miki_P983w ago
And at last /slowgen
YAGPDB.xyz
YAGPDB.xyz3w ago
World generation in general is quite slow, if you want to speed it up: Install Noisium, Lithium and C2ME(DH 2.3.0+). These mods can improve generation speed by a bit, but it will still not be fast. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Miki_P98
Miki_P983w ago
You can do the second part to see the DH generation
magnus
magnusOP3w ago
Went ahead and did these, I had noisium alrd. Didn't have bobby, Farsight, Nvidium or bobby. Render dstance is 8

Did you find this page helpful?