custom building has a bigger hitbox than itself or its "bounding boxes"
title - after some touching it feels like a rougher version of the actual shape - how fix?
Solution:Jump to solution
when viewing the mesh asset in Unreal, you can use the display modes to show the collision hull. the one it auto generated for you is probably causing these problems. I think you can make one manually in that same view, but it's still weird that it gave you one like this
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Solution
when viewing the mesh asset in Unreal, you can use the display modes to show the collision hull. the one it auto generated for you is probably causing these problems. I think you can make one manually in that same view, but it's still weird that it gave you one like this
did you have to scale the mesh up a bunch when you brought it in? wonder if there is a scale problem
naw 1:1
thanks lemme check holup