Stripping Back Mods for Testing - Crash Help
I'm testing a Mod on a modded save, and have created a new profile with just the mod I'm testing and PAK Utility. I'm getting a crash on startup, and I'm wondering if anyone can tell me which mod(s) or lack of mods are causing the crash.
10 Replies
-# Responding to
Key Details for SMMDebug-2025-05-10-18-51-28.zip
triggered by @wivacaStrange. Fred says 3 mods, but I only have 2.
The third is SML
There's no crash in that log
Weird. I went straight into SMM after the crash without restarting and dumped it. thanks for looking.
Here's another one right after the crash is displayed.
-# Responding to
Key Details for SMMDebug-2025-05-10-20-28-57.zip
triggered by @wivacaConveyor chain actor crashes are more often based on what's in the save file than what mods are currently installed
Thanks. I'm not familiar with Conveyor Chain actor - literally to do with my belts/conveyors?
...or is that some term of art from UE?
I think I may have built a few conveyors using Aquila's Flex Splines, so might it literally be a mod that messes with belts?
Just put Flex Splines and a couple other belt-related mods back in and now it loaded. Thanks for your helpful hints.
Interesting, so removing the mod was causing crashes? Were you able to track it down to a specific belt mod?
any updates? would like to know so the mod page can be updated accordingly
When I opened the save with ONLY Flex Splines, SnapOn, AutoLink re-enabled, the crashes no longer occurred on loading. I did not narrow it down any further because I was trying to do something else. I also had PAK Utility Mod throughout the testing. In any case, one of those first three seems to cause saves to crash on loading if it was removed from the SMM profile.
If I can find some time I'll go back and eliminate one at a time and see what I get.