Render sorting behavior for Block Entities affected by Chunk Fading
Video explains it best.
https://streamable.com/pk07dp
Presumably, the chunks and block entity models, exist on the same "layer". When DH comes in to add fading between the LODs and the chunks, it draws on top, but doesn't consider Block Entities when they are outside of rendered chunks. Or rathey they are treated just like any other blocks.
As you can see, increasing the render distance helps delay this, but the ship is technically still being rendered, but overlayed with the LOD's.
What i'm saying is that, if the game allows, the sorting should happen by chunk, LOD fade, then entities. I'm able to set my BE distance to 128+ and with Valkyrien Skies they can stay visible up to 256 chunks once loaded.
DH is what makes Valkyrien Skies complete!
PS: I've tried the DH entities mod, this would simply feel more native and real.
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