Best way to make custom player model?

This may not be an often question, but I was hoping if anyone knows the best way when it comes to transferring the model to the player armature or getting a custom model in game? I'm using Character replacer CoreLib, if there's a better player modeler replacer out there than can use models with basic humanoid armatures, let me know.
74 Replies
Acxd
Acxd•3w ago
>modding
FICSIT-Fred
FICSIT-Fred•3w ago
You seem to have questions about modding. You should grab the Aspiring Modder role from Discord's role selection page (<id:customize>) and then read the docs carefully (https://docs.ficsit.app/satisfactory-modding/latest/index.html#_for_developers). If you still have questions after that, please go to #help-writing-mods!
HurricanTristan
HurricanTristanOP•3w ago
I'm not writing a mod tho, tryna use a mod that allows me to have a custom player model like can I combine the bones into one armature and then parent the bones from the mesh I want to add onto the original player bones, would it still work?
Acxd
Acxd•3w ago
CC @Aurias
Aurias
Aurias•3w ago
Hiiiiiii As far as I'm aware no one else has put the effort into this like I have with char replacer As for this I'm not.... Entirely sure what you're asking here, but what matters is that the bones that you have when you import to unreal match the names and hierarchy of the bones that the base game uses. Ideally they should be in the same spots as well. Whatever method you want to use to get the weight paints from your existing bones onto the bones that the game expects is up to you. Extra bones in addition to the ones the base game uses should be fine btw, they just won't get animated by the game
HurricanTristan
HurricanTristanOP•3w ago
so if I were to name the bones the same and not have any extra (and line them up), I theoretically won't have to mess with weight painting? so they won't move, even if they're parented to animated bones?
Aurias
Aurias•3w ago
No they'll move with the parent bones, just in lockstep
HurricanTristan
HurricanTristanOP•3w ago
lockstep?
Aurias
Aurias•3w ago
They will move with the parent bones Is what that means
HurricanTristan
HurricanTristanOP•3w ago
so I can possibly avoid weight painting if the armatures are similar enough, and there's a few ways to try name the bones the same or parent them to the original bones I think that's my question mostly answered, whether it works or not is uncertain and based off whatever model I'm importing ig one more thing I'll ask is do you use the mod, or did you just make the mod? And if you use it, what method do you do?
Aurias
Aurias•3w ago
I made it! Saw no one had made anything for it and decided to just do it, make something so people can cleanly use custom models and don't have to write any code for it (hence the tag in my username lol)
HurricanTristan
HurricanTristanOP•3w ago
well, I know you made it (thank you btw), but do you use it?
Aurias
Aurias•3w ago
Oh I see! Yeah I have a few custom models me and my friends use Ported some vrc models; I didn't do the re-rigging though Friend did that I'm a coder not a modeller
HurricanTristan
HurricanTristanOP•3w ago
ye, thought so I'm tryna get a rexouium in, specifically an ultirex
Aurias
Aurias•3w ago
Nod, sounds reasonable
HurricanTristan
HurricanTristanOP•3w ago
just taking anyway I can avoid weight painting if possible lol
Aurias
Aurias•3w ago
I don't blame you lol
HurricanTristan
HurricanTristanOP•3w ago
I know how to do it, at least how it works, and I do not feel like fiddling with it
Aurias
Aurias•3w ago
I have a couple people that might be open to helping with modelling stuff, lemme check again
HurricanTristan
HurricanTristanOP•3w ago
I'd gladly be willing to learn
Aurias
Aurias•3w ago
I will definitely say, re-rigging models for games is a very common tactic for modding so there's a lot of modding communities you can probably look to for advice on the general strategy of rerigging
HurricanTristan
HurricanTristanOP•3w ago
fair, I think I'm gonna try parenting and see how it looks in blender, and if it looks decent, it should work in game, in theory
Aurias
Aurias•3w ago
Yeah, I mean I could give you some loose advice but from the sounds of it you seem to know a basic amount about rigging enough that we're probably on the same page lol
HurricanTristan
HurricanTristanOP•3w ago
give away
Aurias
Aurias•3w ago
I think actually now that I recall A friend of mine uses the CATS blender plugin to great effect to re-rig stuff without messing with the weight paints But it may not be available on recent versions of blender
HurricanTristan
HurricanTristanOP•3w ago
I think it is that might actually be a good idea
Aurias
Aurias•3w ago
That would be neat Yeah, take a look!
HurricanTristan
HurricanTristanOP•3w ago
tomorrow, it's 11:50pm lol but I'll try CATS first I mean, how long did he usually take to re-rig?
Aurias
Aurias•3w ago
Uhhhhh well he is quite practiced in jury rigging models like this, but like, an hour maybe if nothing goes wrong? Could be less I'll try to remember to give you a poke if I hear back from anyone being available to talk with Same time zone for me lol
HurricanTristan
HurricanTristanOP•3w ago
that's not bad, it's probably due to tweaking some errors, and as long as those errors aren't terrible weight painting, then I might be able to come up with smth, but idk
Aurias
Aurias•3w ago
You could always try it the quick way and see how jank it turns out hahaha
HurricanTristan
HurricanTristanOP•3w ago
sounds good, in the mean time, I'll try out some of the ways we discussed yeah, the probably jank ways lol I really don't see why it wouldn't work, and if it does, then I'll be in heaven feeling like a genius lol
Aurias
Aurias•3w ago
Good luck!! Wish I had more resources for the "helping with modelling" side, it's just not my forte aaaaa Again though, should be pretty similar regardless of what model or what game at least!
HurricanTristan
HurricanTristanOP•3w ago
ye, gn, we'll catch up tomorrow on how it goes (I did manage to add a rexouium into lethal company, so I'm not completely new, just a different process)
Aurias
Aurias•3w ago
Yeah sounded like you had been around the block before
HurricanTristan
HurricanTristanOP•3w ago
No description
Aurias
Aurias•3w ago
Yooooo love it Frankly it's annoying how you have to create a whole mod here with the whole environment and everything in order to add a model Wish I could make the process even more simpler on that end than it is, but unreal is unreal lol
HurricanTristan
HurricanTristanOP•3w ago
yeah, but once I get past this model part, I hope it's smooth sailing to test it
Aurias
Aurias•3w ago
Should be!!! That's where all of my work comes in lol There might be a couple hiccups getting unreal to recognize the right things but most of it has to do with "did you export the model correctly"
HurricanTristan
HurricanTristanOP•3w ago
ah, fun lol but that's the easy part XD
Aurias
Aurias•3w ago
Good times Yep lmao Alright, night!
HurricanTristan
HurricanTristanOP•3w ago
Gn!
Anakin Skywanker
Anakin Skywanker•3w ago
🦊 Fobs
HurricanTristan
HurricanTristanOP•3w ago
huh?
Aurias
Aurias•3w ago
Fox I'll have to show some spoilers of an upcoming update soon Locker customization is getting some major feature additions
HurricanTristan
HurricanTristanOP•3w ago
so I've heard anyone response yet?
Aurias
Aurias•3w ago
Nop
HurricanTristan
HurricanTristanOP•3w ago
What models did you guys manage to port?
Aurias
Aurias•3w ago
A Kobodal and a Nardo so far
Anakin Skywanker
Anakin Skywanker•3w ago
🦊 I must have fox, gimme lol
HurricanTristan
HurricanTristanOP•3w ago
lol
Co5teL
Co5teL•2w ago
i ā¤ļø the Neon Helmet šŸ˜„
Anakin Skywanker
Anakin Skywanker•2w ago
Fop
No description
Rena
Rena•2w ago
Now we just need Renamon
Anakin Skywanker
Anakin Skywanker•2w ago
give the fobs 🦊
Rena
Rena•2w ago
I'd attempt it myself but last I checked, all the stuff you need to make mods only works on windows
Aurias
Aurias•2w ago
The cycle will be complete That sucks, yeah idk if unreal is on Linux If it is though, could do it... And blender of course
Rena
Rena•2w ago
Blender works great, but I haven't been able to set up Unreal under Linux or VM
Aurias
Aurias•2w ago
Damn Well, if you want to re-rig, I could set it up on the unreal side, if you're interested Most of the work is rigging / textures anyways; aside from physics, that's also something but done in unreal iirc Oh, and adding customization will be a thing too soon (just finishing bug fixes)
Rena
Rena•2w ago
I could probably take an existing model that works and replace the geometry
Aurias
Aurias•2w ago
Loool that's an interesting alternative way to do it I mean whatever ends up with the right armature technically the base pioneer itself is rigged correctly, soooo
Rena
Rena•2w ago
I don't have a blender file of the pioneer though
Anakin Skywanker
Anakin Skywanker•2w ago
🦊
HurricanTristan
HurricanTristanOP•2w ago
say what now? follow the tutorial for the character replacer mod, it's quite simple actually
Rena
Rena•2w ago
doesn't it require Windows
HurricanTristan
HurricanTristanOP•2w ago
or I can just dm you the fbx
Rena
Rena•2w ago
that could work
HurricanTristan
HurricanTristanOP•2w ago
idk, but I'll just send lol wdym by replace the geometry?
Rena
Rena•2w ago
delete the model (leaving the skeleton), import a new one, try to rig it that way
HurricanTristan
HurricanTristanOP•2w ago
oh, well, that's like the only way to do it lol, I have no idea where to begin for weight painting
Rena
Rena•2w ago
it might be easier to take an existing model and try to match bone names, if the game doesn't care about order as long as they aren't too different and you can't spell weight painting without pain
HurricanTristan
HurricanTristanOP•2w ago
true yeah, as long as they're exact same, pretty sure Aurias says that works, in which case I'm making this way too difficult on myself
Aurias
Aurias•6d ago
Yeah essentially what you want to do is have all of the bones match the pioneer in name. I'mpretty sure you also need to make sure they roughly are in the same positions too, otherwise the animations might look really weird LOL But as long as the names match it should import fine, and then it would be funny to watch
HurricanTristan
HurricanTristanOP•6d ago
Lol, I'll def try that

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