Industrial Storage and Props + crashes when I try to build something from it
Game crashes - instantly exit to desktop after choose a item to build from that mod. Anyone can help me with that?
Solution:Jump to solution
Ok, my last shot, verify your game files. If you don't know how, type here
>steamverify
Close SMM, then go to %localappdata%\ficsit\downloadCache
and delete all files there
Open SMM again and try turning mods off and back on...94 Replies
Automated responses for Chip (294242588100263936)
Key Details for SMMDebug-2025-05-24-11-42-57.zip
Crash found in FactoryGame_4c1a4082_Local_Stable_WindowsClient.log
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Crash found in FactoryGame.log
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cc @Muppet Burrito
The first thing that jumps out at me from the logs are there are a lot of errors from Character Replacer & RP in the logs before the game crashes. Have tested the mod with RP & didn't find any conflicts there, but haven't tested to see if there are conflicts with either Character Replacer or the particular model you're using.
If you'd be able to do me a favor and try testing to see if your game crashes building something if you load the game with Character Replacer disabled I'd be hugely appreciative and will keep digging through these logs to see what else I can unearth π
Oh! Also, a full modlist of all of the mods you're currently playing with would also be a huge help!
theres any easy way to generate a list of used mods?
Mupppy (π), check the metadata.json
Thank you muchly!
hmm, i dont see character replacer mod i SMM, how to disable it?
It's there when I do a search in SMM for it under either the mod name itself or by the author Aurias
I think you installed it at some point, but it's not installed atm
Muppy, that's the correct list, mb







That's my bad entirely, I read the error logs leading up to the crash as being from Character Replacer when it seems those ones are actually from Proto Pioneer, I'm going to blame the fever I have currently
disabled proto pioneer and game still crashes π¦
okay, i disabled also lithium mod, so now some objects from Industrial Storage and Props + can be placed, but still have srashes when i try to place fluid buffer
ahh

Ok I might have a theory
Did you ever have the same problems with Lights + while you were using it?
And would you mind trying twice more, first with Argual Fluid Pressurizer disabled and then again with Blank Map disabled?
yes, that mod slows down game under 10fps
Ah?
mod reported as broken
Which one, sorry, I mentioned three
Only on experimental, which all mods are currently
Which won't matter for right now because you're running stable, not experimental
ok, disabled pressualizer and blank map
still crashes, but theres a little progress, i saw for a while object hologram π
Ok, we're getting closer to answers hopefully
Did you get the same crash when building things from Lights +?
if I remember nope, but its objects slows down game
Ok, then it's getting more & more likely there's another mod conflict there lurking that we haven't found yet, but we'll find it
seems containers for items and for fluids causes crashes now
Please generate and upload a new debug info
Automated responses for Chip (294242588100263936)
Key Details for SMMDebug-2025-05-24-13-08-51.zip
Crash found in FactoryGame.log
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Crash found in FactoryGame_4c1a4082_Local_Stable_WindowsClient.log
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That is very strange as they're just reskins of the vanilla buffers and containers with some of the parameters tweaked. But, I have a couple of theories now so am going to ask a couple more questions to try and get to the bottom of things before I have to go to sleep.
Do you know which other mods you've installed in the last month or so since you tried Lights + when it didn't crash, and now when it is?
Other than that it appears you have/had multiple different compression and stack resizing mods installed, try disabling them one at a time to see if the remaining conflict is lurking there. Though I did test the mod with Stack Resizer so it shouldn't be that one it doesn't hurt to get more data
I'll also do more testing tomorrow morning with this mod and the Lithium, Blank Map, and Fluid Pressurizer mods & see if I can get to the bottom of what the conflict/s are there and why so I can patch them out if possible
during last month i installed only lithium mod, Lights+ iv tried near xmass but after a while disabled it. I have enabled only stack resizer mod and disabled all compression things.
Since it's a rendering related crash, I wonder if FrameGen is the culprit, just my 2 cents
Oh that could be it, and could also be what caused Lights + to tank the FPS cos that's not an issue anyone else has reported with the mod
The above was to your comment re FrameGen
I know that crash but I have no clue why it'd be happening only for Chip here and not anyone who tries to use it
And why Chip wasn't getting the same crash with Lights +
ok, disabled frame generation mod - still scrashes
ill download L+ and test them once again
It happens on instances of materials that have static switch parameters toggled on the instance that aren't on by default on the main, where an MPC needs to be referenced
But that should happen to anyone and everyone afaik
So I'm so fucking confused rn
Lights + was only created on the 11th of April, the emissive materials that are seeming like they're triggering the crash for you are duplicates of the ones in Lights +, which is why I was thinking it had to be a mod that you've installed between when you've disabled Lights + and now
And that's so weird cos a) the crashes aren't happening to anyone esle, and b) I triple checked all of the material and MI parameters before release, but I'll do that again now
So confused as to why it's only crashing for Chip if that is the reason though :NOOOO:
L+ works fine now

this is a value on Skeletal Mesh components and I'm going to assume others, it might have something to do with a mod doing something with that? but I have no clue if they're actually related because I've seen weirder things named similarly despite having nothing to do with one another

by the way, why waterfalls looks that bad?

Solution
Ok, my last shot, verify your game files. If you don't know how, type here
>steamverify
Close SMM, then go to %localappdata%\ficsit\downloadCache
and delete all files there
Open SMM again and try turning mods off and back on
huh, THANKS A LOT, IT HELPS
Wooooo! Oh that is a huge relief!
Thank you @Acxd (IE, HFO, SR)! I'd just checked everything again on my end just in case & it was very much breaking my brain. So focussed on the details that I forgot the tried and true, "Have you tried turning it off and on again" lol
Muchas gracias!
I'm making a note here: Huge Success
np, dear friends! Glad it worked :hypers:
(remember to mark the solution!)
so, can You tell me which mods which i used was conflicted by the way?
seems like it was a bad cache
Might not have been a mod conflict entirely necessarily
Try turning them back on one by one
what about frame generation mod? its worth to use it?
That might have been causing the frame rate issues with Lights +, not 100% sure on that one though, but I'll run some more tests on it in the morning!
It might be safer to leave it off for now just in case, though if you notice a performance hit turning it off then try turning it back on & see how you go π
ok, turned other mods back and it works well

And it might be an idea to stick to either compression or stack resizing, I did extensive testing with Stack Resizer for Industrial Storage & Props so you shouldn't have any issues if you stick to just that one
I can run some more tests with the other compression & pressurization mods tomorrow as well just to make sure there's no lurking issues we haven't thought of π
erased all compression mods, use only one stack resizer
Awesome!! XD
I'm so glad that's fixed things for you π
Let me know if you run into any other issues with this mod, or any of my other mods!
And, let me know if you try Lights + again without FrameGen if you still have the FPS issues, as I'd like to help you get to the bottom of those, too, if that's still a problem π
i already installed and use L+ mod now, and it works smoothly, earlier i forget to tell about not working light sources from L+
but now they work well
Awesome! I am very relieved, and happy they're all working for you now! n__n
As one final thing don't forget to mark the solution so other people can find it easily if they run into the same issue.
Otherwise, happy building and I hope the rest of your weekend is fantastic! π
I tried the steps above and it still crashing when trying to put item down, i tried steps again mentioned above but only with this mod and its still crashing
debug with just this mod,my save game doesnt even load in
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Key Details for SMMDebug-2025-05-27-14-53-33.zip
triggered by @VenomOk is it not loading in or is it still crashing because you've said both so I'm a little confused, and the debug logs you've posted here in this thread don't show a crash that I can see anywhere
IF you're trying to load a save that previously had a lot of modded content, it can take a while for the game to load in again that first time
If that's the case you may just need to give it more time before assuming it isn't going to ever load; add -log to your command line arguments to see the progress
I added just the industrial props, with just this mod my game doent load in, so i tried with a new game, when i place the bin prop it crashes,here is a previous log i took with my other mods
In fairness I could be missing it in the logs, I'm really not well and it's nearly 1:30am here so my brain isn't firing on all cylinders rn
Automated responses for π©»π₯ππππ (209322805093859329)
Key Details for SMMDebug-2025-05-27-13-16-39.zip
Crash found in FactoryGame_be28b253_Local_Stable_WindowsClient.log
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Crash found in FactoryGame.log
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In the logs you've posted here it looks like the game was still trying to load. If you remove a lot of mods from an existing save and try to load in again it will take a lot of time to load the game as the game has to try and fail to load every missing item from every mod you've removed before your game will load in.
It looks like you needed to give it more time to load from what I could see in the logs
Game crashes after awhile in loading screen, also i posted other log file with all my mods in
That's re the first log you posted in this thread, haven't had a chance to look at the new one yet, though if it's the same log posted in the other thread you started earlier about this mod it's the same crash listed above and should be fixed by the above steps, this isn't an issue with the mod itself but an issue with your cache
Yes its the same, i tried all the steps above but still same crash
Can you post a log with that crash then please as the log you posted doesn't show a crash it shows the game still trying to load in from what I could see
Here it is
That's not the one I need, I've read those, I need the logs with the same crash after following the steps above, not before
Ok let me get it
Automated responses for π©»π₯ππππ (209322805093859329)
Key Details for SMMDebug-2025-05-27-15-31-38.zip
Crash found in FactoryGame_be28b253_Local_Stable_WindowsClient.log
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Crash found in FactoryGame.log
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i dont know if this would mabe cause the problem but i did add this to the engine.ini file
[SystemSettings]
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=25 ;default : 10 this affects the noise of Lumen GI
r.Lumen.Reflections.Temporal.MaxFramesAccumulated=256 ;default 32 this affects the noise of lumen reflections
r.Lumen.Reflections.SmoothBias=0.8 ;default: 0 this affects the noise and clarity of reflections (can be set to 1/2 if you find certain reflections too noisy)
r.AOGlobalDistanceField.MinMeshSDFRadius=1 ;default: 20, when set to 1 it restores lumen GI to its U8 state for overall lighting
r.Lumen.Reflections.AsyncCompute=1 ;default : 1, improves performance by 1%
r.Lumen.AsyncCompute=1 ; default : 0, improves performance by 2%
r.LumenScene.SurfaceCache.CardTexelDensityScale=500 ;default : 100 no effect on performance
r.Lumen.TranslucencyReflections.FrontLayer.Enable=1 ;default : 0 improves the IQ of reflections on some materials eg : glass -3% perf
r.ShadowQuality=3 ;defaul : 5 slightly increases the quality of non DF shadows with no perf cost
Tbh I have no idea whether that would be causing the continued crash or not, there is a possibility it is, however, because the modβs lights all use the emissive system which works with lumen, and there are different emissive materials of different brightness settings etc so editing lumen settings in the ini directly might be causing it to crash. This is just a guess though, as itβs not a general use case so itβs not something I tested for when making the mod.
You could try rolling back the changes to the engine.ini file & uninstalling & reinstalling the mods to see if that fixes the crash.
Good luck, let us know how you go with that either way, though if it doesnβt work Iβll have to keep troubleshooting with you in the morning, Iβm sorry Iβm sick and canβt stay awake any longer tonight
ok tried it without engine ini settings and still crashes but i learned something, i can place all the other suff on the mod but when i place the street bins under waste disposal i crash instantly. hope this helps π
Ok, that is interesting & gives me something else to look at when I get down to my PC. Do you have the most recent crash log from it still crashing while placing the street bin, that will be very helpful in narrowing down the remaining problem from there π
I have a working theory that I can test as a friend managed to replicate the crash.... on a completely different item, but the street bins & every other item in the pack do not trigger the crash
But, two other friends & I can't replicate the crash on any of the items (with and without other mods installed) no matter what we do
It's incredibly weird, but there's one thing I can test re my theory, once I get that crash log from you to hopefully confirm what I think might be the cause, or at least rule it &/or other things out

Automated responses for π©»π₯ππππ (209322805093859329)
Key Details for SMMDebug-2025-05-28-10-47-04.zip
Crash found in FactoryGame_be28b253_Local_Stable_WindowsClient.log
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Crash found in FactoryGame.log
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Ok, have had another look through those, and have one or two more things I can try in the morning as there might be a mod conflict there I didn't foresee
But, as I'm not entirely sure which one it is yet (but have a shortlist), or what the conflict exactly is (and I can't replicate the crash on my end) I'll have to wait until he's back online in the morning to test more. Hopefully I should be able to get a hotfix out in the next day or so, once we've worked out what exactly the conflict is and why it's happening so inconsistently
So, spent the morning testing a few things with my partner & friend (who are also modders) and the bug is still persisting. And it's incredibly strange for a number of reasons: in both cases it's a different item failing, and only for some people. And the material triggering the crash is a different one in each case, and isn't causing the crash when applied to other items (including the sister item of the one that is crashing)
The only thing left that might be a clue as to what's going on is that it seems like anyone who's tested the items in the pack for me who also has an Nvidia graphics card like I do can't replicate crashes on any of the items, but the two people who have now been able to replicate the crashes both have AMD
And, these crashes only started with versions of the mod packaged after I updated my graphics card drivers (both people who tested the mod for me with a version packaged before release didn't have the bug then but do with the release version packaged after my drivers were updated)
It's not much to go on, but so far is the only lead left, as none of us can find anything in the mod itself that should be causing the crash. So, if you're able to confirm what graphics card you have we might be onto something...
My apologies that this one is a bit of a puzzle wrapped in a mystery surrounded by an enigma. Usually when there's a bug it's been something simple and silly I've overlooked, a setting that defaulted somewhere, or a clear mod conflict I can find and work around, but this one isn't so clear cut as the bug isn't even able to be replicated by every user on a consistent item or material, and for some people, like me, we can't replicate the crash on any items at all :NOOOO:
My pc specs
i7 14700k
64gb ddr 5 8000mhz
Nvidia rtx4090
Thanks for trying to fix it,im in no rush. Im just hoping that we can find a fix and help other ppl also
Ok, firstly thank you for confirming your specs, and for understanding, we will get to the bottom of what's causing it even if it takes a bit of digging!
Good news is that I've finally figured out what's causing it to crash for some people & have a fix that works, bad news is that something about the 1.1 modding environment is breaking the personal storage containers (which were all working for any versions of the mod packaged before I updated my modding environment)
Bababooie (another modder here) is helping me work out a fix to that, so there will be a hotfix incoming it's just taking longer than anticipated, but it'll be out asap & I'll ping you once it is π
ooo thats good news,glad you could find something π
Ok, think that issue was just a problem with back-porting to 1.0 now that I've updated my modding environment to 1.1 (the day before the new patch broke mods in 1.1 again lol)
I was hoping to be able to have the fix work for both 1.0 and 1.1, but it looks like it'll only be able to work for 1.1 unfortunately
That's the bad news, the good news is that I should have this fix online in the next couple of hours, and the SML update to fix modding for 1.1 again shouldn't be far behind that
Well i did go to 1.1 now,so im happy,cant wait to play with your mod,so many ideas π‘
Update is live, alongside the new SML! Thank you for your patience with that while I've been getting to the bottom of things & patching that out, hopefully it's all smooth sailing from here!
Hi,just want to update you, mod works 100% ,i placed everything and no crash,there is one prop that does crash the game,im not gona use it but just thought to let you know. The roof fire sprinkler makes game crash
Thanks for this mod, atleast the stuff im going to use worksπ π
Ok! That's awesome that everything else is working, and very strange about the fire sprinklers. So I'll jump in game and see if I can replicate the crash, and then jump into UE and see if I can't get to the bottom of things!
Reporting back: I've not been able to replicate the crash on my end, and had a friend try as well (who the fire sprinkler was crashing for pre-update) and they couldn't get it to crash either. And I can't see anything in UE showing why it's still crashing.
So, when you next have a chance would you be ablet to try uninstalling and reinstalling the mod? Am wondering if that might fix things with the sprinkler on your end π