cant figure out how to get rid of overdraw

tried absolutely everything i could think of, lowering and raising overdraw prevention, raising vanilla render distance, nothing works, please help currently on 30 chunks vanilla 0.4 overdraw prevention (in dh, set to unlimited in bliss) singleplayer, all chunks have been generated
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6 Replies
Miki_P98
Miki_P985mo ago
You want to get rid of overdraw or overdraw prevention? To get rid of overdraw set overdraw prevention to 1.0 in DH settings If you want to get rid of overdraw prevention, you can’t, but you can set it to be really close by setting it to 0.1 in DH settings and then rest is up to the shader settings Experiment with the shader setting or ask the shader people for help, maybe in ShaderLabs DC
pop smoke
pop smokeOP4mo ago
i want to get rid of whatever going on here
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pop smoke
pop smokeOP4mo ago
is this overdraw
Puhpine
Puhpine4mo ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz4mo ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Puhpine
Puhpine4mo ago
Section one Yes Well, it's overdraw prevention

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