DH not rendering properly serverside+ServerReplay mod
I'm using DH version 1.21.1 on a Fabric server. After recording with the ServerReplay mod and applying the preloaded DH SQLite data on the client, blocks near the spectator are rendered completely transparent, as shown in the screenshot.
How can I fix this issue?
Modrinth
ServerReplay - Minecraft Mod
A completely server-side fabric mod that allows you to record replays for replay mod or flashback.

11 Replies
DH won't be able to generate LODs for chunks outside the vanilla render distance unless DH is installed on the server (DH 2.3.0+). Instead, as you travel around the world, LODs will be generated for areas you've visited.
If DH is installed on the server, it will work just like in singleplayer, gradually pregenerating chunks around the player. The server also has access to the
/dh pregen start <dimension> <origin> <chunkRadius>
command, useful when you want to pregen without anyone online.
For more information about serverside support, click hereGitLab
Server Owners · Wiki · Distant-Horizons-Team / Distant Horizons ...
This is a mod that adds a Level Of Detail (LOD) system to Minecraft. This implementation renders simplified chunks outside of the normal render distance allowing for an...
Interesting. Vanilla terrain doesn't render but the LODs does?
No other mods besides Distant Horizons and ServerReplay I assume?
sodium and some common optimization mods only
I don't have nvidium too
Do normal chunks render correctly without DH?
client recorded replay works fine
only server replay render like that
I doubt it's a DH issue, as DH chunks are rendering fine. It's the normal chunks that don't
Just for sanity check, what happens when Distant Horizons is removed?
Nothing render
just void
Issue likely caused by something else, then. Only way to find out is by doing /binary split search.
Try a binary search and figure out which mod is causing it.
So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.