Complimentary Reimagined LOD Border
There is a sharp border in the shader between LOD chunks and the loaded chunks. I'm using a lower render distance because I need to match the server I usually play on's render distance or it creates a gap in the terrain.

19 Replies

What version of dh are you using?
2.3.2
It's not a problem without the shader

Thats expected with shaders.
Ah okay
Shaders have to re-implement those things themselves, they can't use what DH does
Yep that's alright. Are there any shaders you'd recommend?
I think shrimple has the fading
But idk of any others
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- DH 2.1 & Iris
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8+
- Iris 1.7.0 - 1.7.3
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
- DH 2.2 (or newer) + Iris
- Minecraft 1.20.1, 1.21.1, 1.21.3, 1.21.4, 1.21.5
- Sodium 0.5.8+
- Iris 1.7.5, 1.8, or newer
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Go through the list on the link
This shader is on that list actually
But thanks
Yes, but most don't have the fading implement
Alrighty
Those are shaders which have support for DH LODs, some might have the fading
Bloop also has fading
bliss's water isn't like that I'm pretty sure
iirc bliss's is less obvious but issues with water can arrise, esp high up
yes, lower vs high up (closer vs farther, more likely) funky water level things can pop up (left further down, right higher up). more to do with DH/LODs in general, rather than fading, which im fairly certain it has.

