Glass Panes within normal render distance turn to simplified blocks
As seen in the screenshots, when distant horizons is enabled, distant but still within normal render distanz glass panes get turned into simplified lod blocks. is there a way to disable this?
Surprisingly, this is also applied to blocks that are just distant in the Y axis but even in the same chunk as I am.
This is on a server but without the plugin, DH v2.3.2-b, MC 1.21.4


Solution:Jump to solution
It makes sense to render in a lower quality when something is further away, no matter which axis is further away on
11 Replies
You can exclude certain block types from LODs. I'm not sure what your screenshots are showing, but I'm guessing you can see the simplified version of the glass through the actual glass?
if you look at the dome, you see the full blocks from the LOD start at maybe 2/3 distance on the first screenshot. second screenshot is the same position etc with DH rendering disabled to show the native render distance
I dont really want to exclude them entirely from the LOD, I just dont want it to start way too near to the player
Ah, so all the colored sprinkles in the sky are glass panes?
aye
Hm, well the only way to move the border between vanilla and DH further away is to increase vanilla render distance. There has to be some overlap between the two to create a smooth-ish transition
another screenshot of the problem, just standing below looking up

Yeah I don't think there is a setting to not use DH on the vertical axis, or however we should describe this
It's a sphere around the player
I wonder why though given that vanilla rendering is not a sphere
Solution
It makes sense to render in a lower quality when something is further away, no matter which axis is further away on
Distance is distance
fair, would be nice to have that as an option though in the future. I love to build with a lot of verticality and little details and would love to preserve the details wherever possible