Server crashing when flying (usually over new chunks)
This is partially answered in the FAQ but I just want full clarity on the entire situation and also perhaps any recommendations.
When flying (90% of the time over new chunks) the server often lags heavily behind, and then crashes. Most likely just due to the server not being able to handle it, fair enough. Whilst LODs are present and are already loaded (due to the mod being on the server) they often fade out when trying to land and the server has to catch up and generate the actual real chunks. I ran the spark mod and the culprit was mainly DH so I removed that and the server runs fine now when flying around, still a little slow sometimes to load chunks but doesn't drop below 19 TPS.
The confusing thing is the LODs are already loaded and there, for a decent size around our main play area even for areas we've never been (according to the loaded chunks show on BlueMap), so I would assume the server just needs to load the actual chunks and DH can rest easy since they already exist. Maybe its regrabbing them in case of anything new like buildings etc. Regardless, removing the mod from the server fixed it and clients still see as far as the eye can see with all the LODs previously synced.
My main question, does the DH pregenerator only generate LODs? as I dont want to pregen actual chunks causing them to show up on BlueMap (we like seeing where we've explored or not). And if it does only gen LODs can I pregen a bunch when no one is on, have the mod present when everyone jumps on and let them all sync up, and then remove the mod? I understand future LODs far far away outside the generated area will not generate until we explore them, i can always gen more later using this same process, but thats not going to be for a while. I also understand any structure changes like someone building wont show up until I load them with the mod removed, its just me and a friend and we mostly stick together.
Secondary question, is the potential issue because DH is trying to send updated LODs?
When flying (90% of the time over new chunks) the server often lags heavily behind, and then crashes. Most likely just due to the server not being able to handle it, fair enough. Whilst LODs are present and are already loaded (due to the mod being on the server) they often fade out when trying to land and the server has to catch up and generate the actual real chunks. I ran the spark mod and the culprit was mainly DH so I removed that and the server runs fine now when flying around, still a little slow sometimes to load chunks but doesn't drop below 19 TPS.
The confusing thing is the LODs are already loaded and there, for a decent size around our main play area even for areas we've never been (according to the loaded chunks show on BlueMap), so I would assume the server just needs to load the actual chunks and DH can rest easy since they already exist. Maybe its regrabbing them in case of anything new like buildings etc. Regardless, removing the mod from the server fixed it and clients still see as far as the eye can see with all the LODs previously synced.
My main question, does the DH pregenerator only generate LODs? as I dont want to pregen actual chunks causing them to show up on BlueMap (we like seeing where we've explored or not). And if it does only gen LODs can I pregen a bunch when no one is on, have the mod present when everyone jumps on and let them all sync up, and then remove the mod? I understand future LODs far far away outside the generated area will not generate until we explore them, i can always gen more later using this same process, but thats not going to be for a while. I also understand any structure changes like someone building wont show up until I load them with the mod removed, its just me and a friend and we mostly stick together.
Secondary question, is the potential issue because DH is trying to send updated LODs?
Solution
You can generate the area you want on the server, then offer the players a download for the DH database file
