DH LODs blurring with motion on multiple shaders (AA/blur settings off) [1.21,ATM10,multiplayer]

As the title states, I play ATM10 on a public server, with DH added. I have tried Complimentary (with and without Euphoria patches), and MakeUp UltraFast shaders, and I get blurring during motion on DH LODs (but not normal rendered chunks) with all 3 shaders. It does not occur when shaders are off. I saw in many comments that TAA was often causing blurs problems, so I turned that off to make sure, and obviously any motion blur settings off too. Still happens. Two pictures compare sitting still vs moving/jumping.
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11 Replies
Miki_P98
Miki_P985mo ago
Rendering DH LODs with shaders is handled by the shader not DH Make sure motion blur is disabled Then you can also disable or tune down TAA as it is one of the main causes of blur and ghosting You can also try disabling DoF
ProbablyMute
ProbablyMuteOP5mo ago
As stated in the post, both motion blur and all AA were disabled in all shaders. I also did disable all DoF.
Miki_P98
Miki_P985mo ago
Sorry You can try asking the shader devs on ShaderLabs DC They should know all possible causes of blur
ProbablyMute
ProbablyMuteOP5mo ago
Fair enough, thank you.
Miki_P98
Miki_P985mo ago
Maybe fog denoising? Try increasing fog samples and/or resolution Though at this point it is just a blind guess
hardester
hardester5mo ago
What are the chances this is an issue with the driver settings?
ProbablyMute
ProbablyMuteOP5mo ago
I should note that I just tried BSL shaders, and they don't seem to have this issue, if that helps. (Though they have an overdraw setting that overrides DHs and is wrong :/)
hardester
hardester5mo ago
Hmm, interesting.
ProbablyMute
ProbablyMuteOP5mo ago
Even more interesting, I just changed from medium to high presets in BSL, and now the blur is back. So there's a setting change between medium and high that triggers the effect, maybe the same setting that causes it in other shaders. I'll try to find it. Ahh, okay, I figured it out. It turns out that there was TAA going on with the other two shaders, but it was hidden under the name "temporal filtering", and I'd only disabled the non-TAA AA options. But now I'm confused. On Complimentary and MakeUp, disabling TAA causes terrible texture noise on everything, and enabling it causes the LOD blur. Do others have this motion blur and are just putting up with it? Or just me? And while BSL has the blur problem with TAA, disabling TAA does not cause the noise issue, while also not having the blur. Why is BSL able to look good without TAA and the others can't? Very strange.
Miki_P98
Miki_P985mo ago
There are multiple effects that use noise And it isn't uncommon to see TAA abused and used as a denoiser and not only as AA Bliss unstable branch has very good TAA settings You have 2 AA settings and then can control the denoising with a slider I use responsive TAA (4 samples AA) with TAA blending factor at 0.25 (~4 frames)

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