Running away with elytra in PvP

This is a major problem. It's completely unbeatable. How do other server owners combat this?
35 Replies
Sytex
Sytex4mo ago
Prevent people from using elytra in combat simple as that :doge_smile:
AphoticGoblin
AphoticGoblinOP4mo ago
🤯 elytra can be used for things other than escape
Sytex
Sytex4mo ago
And that is?
AphoticGoblin
AphoticGoblinOP4mo ago
Mace combat; combat using elytra in general; temporary escape like in hit and run tactics
Sytex
Sytex4mo ago
"temporary escape"... I can tell you right now if you ask 50 different people you will get 50 different definitions of that lol
AphoticGoblin
AphoticGoblinOP4mo ago
the point is that completely disallowing elytra in combat is a bad solution
Sytex
Sytex4mo ago
Either way, the only options you really have are either having rules against it or completely prevent their use Also, "combat using elytra in general." What are you gonna do? Fly at me and hit me then boost away gain? :HUH:
AngryBadger
AngryBadger4mo ago
thats uh... exactly what they do with a mace only need to do it once or twice you could try adding a cooldown to using fireworks while in combat
Sytex
Sytex4mo ago
do you know what happens if you drop ontop of someone with only 3 armor pieces and they start spamming crytals?
AngryBadger
AngryBadger4mo ago
sounds like i missed my mace 🤷
Sytex
Sytex4mo ago
you're not gonna get close enough crystsls are gonna kill you much faster than you getting in range to hit with mace
AngryBadger
AngryBadger4mo ago
hmmm ok then doesnt sound like you can be convinced 😭
Sytex
Sytex4mo ago
all im saying is that elytra is only gonna work in very very specific cases, and those cases aren't gonna work anymore if you nerf elytra to a point that you can't use them to escape anymore
AngryBadger
AngryBadger4mo ago
yup you are totally correct. Not a single server in existence balanced elytra pvp they all just run away 👍 inconcievable concept https://discord.com/channels/348681414260293634/1379802446406090772/1379819079208140850 op dont let the solution get buried in a senseless arguement
Sytex
Sytex4mo ago
how large would that cooldown need to be so you can't run away with tier 3 rockets anymore? run away in terms of not having to touch down
AngryBadger
AngryBadger4mo ago
idk like 5 seconds? Could also make a plugin to force standing pose after a certain period of time. On top of all of this, combat log allows you to keep retagging while they are flying.
Sytex
Sytex4mo ago
5 seconds? Do you know how far one rocket can get you? In theory, you can fly indefinitely without rockets (limited by the dura of your elytras ofc), so limiting the rate at which you're using them isn't gonna help much. Standing pose (assuming you mean touching the ground) would mean they have to scrape the ground once, and then can instantly run away again. If you mean just the pose itself, you could just double-tap the spacebar and do it. That's not gonna prevent it. Retagging them also wouldn't really do anything, as once they are far enough away, they can just land and wait.
AngryBadger
AngryBadger4mo ago
so then put the pose itself on a cooldown and cancel them from entering it (gliding) until the cooldown is up
Sytex
Sytex4mo ago
So that you can only fly x time before it cancels your gliding and you have to spend x amount of time on the ground?
AngryBadger
AngryBadger4mo ago
yes exactly ideally just enough time for a mace hit because thats really the only thing we want people using elytra for in combat the same logic should in theory apply to tridents
Sytex
Sytex4mo ago
Well for Mace that wouldn't be touching the ground then but just not gliding, which also seems really annyoing lets imagine you put on your elytra start flying realize you aren't on target so you turn around again to aim properly but midway you just drop out of the air and take a metric duck ton of fall damage With this you still kinda have the running away problem, as everyone can still use Elytra but is just slower with it due to having to land or whatever weird tricks people would come up with (eg. use slime to get some of your momentum back and minimize the time on the ground etc.), you still can't catch up unless they make a mistake aka nothing has really changed
Das_Grosse_J
Das_Grosse_J4mo ago
This feels pointless Either block elytras in combat and live with the fact that people can’t use it for anything in combat anymore or don’t block it, let people use elytras but don’t solve the original problem Also who uses an elytra to mace combat? You use wind charges and those wouldn’t be banned So you can ban elytras without killing macing
Sytex
Sytex4mo ago
Exactly
Das_Grosse_J
Das_Grosse_J4mo ago
Also you can just ban it and people use wind charges instead of elytra for mace combat I wouldn’t even say an elytra is used for mace combat in the first place, but I guess it is a little more convenient wind charge
blobfish
blobfish4mo ago
you could make a plugin which limits how far away you can get from the player you are in combat with
Sytex
Sytex4mo ago
what about if you are in pvp with multiple players?
blobfish
blobfish4mo ago
bro idk I didn’t think that far best solution is probably to use the last attacked player
Sytex
Sytex4mo ago
Then you could just have a mate hit you :sip:
blobfish
blobfish4mo ago
you and the mate would have to attack each other and both run away together before either of you get hit, if you can manage that then like fair enough my whole idea is kinda flawed though because by running away you also mess with the other player because they’re out of range of you too now
Sytex
Sytex4mo ago
its not hard to pearl, tap once and then dip with elytra, anyways my point here is that all of these kinds of solutions are kinda janky if you get what i mean
AphoticGoblin
AphoticGoblinOP4mo ago
Yea idk I dont rly like any of these I'd prefer something more interactive and integrated Disabling fireworks on hit is ehh okay but once you do fail to hit which is very possible because of how long endgame fights can last, youre fucked tbh this is mojangs fault But anyway, there needs to be a way to hit and kill elytra players whilst they are flying I think that's the direction to go for a solution
Sytex
Sytex4mo ago
if someone aims at a player flying with a elytra set their reach to infinity and make the player in the air one tap :sipjuice:
AphoticGoblin
AphoticGoblinOP4mo ago
Setting reach higher is a good idea. However it's a bit confusing, as a player wouldn't find this out unless you told them Would prefer something more self obvious maybe I could add a new type of enchantment or tipped arrow that homes in slightly and stops elytra flight? seems too modded though
Das_Grosse_J
Das_Grosse_J4mo ago
I don’t feel like both things can exist at the same time in this scenario, you’ll probably have to sacrifice something
Sytex
Sytex4mo ago
i mean that would make elytra for pvp useless again as you could just spam those arrows, especially as this would need to stop them for a few seconds fro using elytra if it just stops their gliding you'll be back at square one and people could still run away

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