[Neoforge] Crash on world join (Singleplayer)

Both 2.3.2 beta release and 2.3.3-b Nightly crash on world join. Latest AMD driver (25.5.1), DH 2.3 works fine on Forge 1.20.1 for me. Latest.log https://mclo.gs/dyxxBt0 Debug.log https://mclo.gs/lEysaqJ hs_err_pid.log https://mclo.gs/n3qzzWt <---- 🥺
mclo.gs
NeoForge 1.21.1 Client Log [#dyxxBt0]
3562 lines | 433 errors
mclo.gs
NeoForge 1.21.1 Server Log [#lEysaqJ]
16981 lines | 433 errors
mclo.gs
Unknown Log [#n3qzzWt]
16387 lines
4 Replies
乃𝘢𝘸𝘭乙
乃𝘢𝘸𝘭乙OP3mo ago
I was using vanilla launcher, using Modrinth or Prism doesn't cause this.
Puhpine
Puhpine3mo ago
thats very curious any java arguments you have in the vanilla launcher that you dont have in modrinth or prism?
Miki_P98
Miki_P983mo ago
Or the other way around
乃𝘢𝘸𝘭乙
乃𝘢𝘸𝘭乙OP3mo ago
No different args. I actually saw a post in #help-me with basically the same issue, and hardester said it's a common AMD issue. https://discord.com/channels/881614130614767666/1379613154769764392 So interestingly enough the solution for the vanilla launcher is to disable shaders + world gen in DH before loading a world, then re-enabling after in. Also discovered the updater doesn't delete the old .jar for me when updating on the vanilla launcher (2.3.2 --> 2.3.3-b-dev). Tested it twice. But, works fine under Prism. b.3.15.40-2.3.2 is the Mojang launcher version I tried using lwjgl 3.3.6 with arg --enable-native-access=org.lwjgl, but that didn't help. I'm using 3.3.3 with Prism. There are similar issues opened on the issue tracker that are related to using mesa/macs with fabric, but I couldn't find any for Neoforge specifically. From what I've seen reported is this only happens on 1.21.x, not in 1.20.x -- and I can confirm DH 2.3 works on 1.20.1 for me on Forge or Fabric (with the vanilla launcher).

Did you find this page helpful?