Disabling DH for nearby chunks
I want to change when DH starts working. Currently DH works good but it also turns objects into low-poly when they're actually within my regular render distance. I'm in a server and my render distance is 10. I have other questions as well like a side of some blocks in mountain range is empty but it's only for a couple of blocks and the pattern isn't repeating whatsoever, but I just need answer to the first.
4 Replies
I think( it's just an opinion and I'm not experienced) it has something to do with overdraw prevention. Not sure.
NOT SOLVED BTW I NEED CONFIRMATION
DH blends its renderd LODs with the vanilla rendered chunks within your normal view distance in order to make the transition smooth. This requires some overlap, which is why DH also renders inside of your normal view distance. You can move this transition further away, but that will likely result in gaps between the vanilla and DH renders when you move around the world.
How to make it as small as possible
I meant the gap
I don't want to have a big overlap
I think my only option is 1.0
0.0 makes it closer
Yes