Fractional density (Maybe even per actor/mesh density) for the Physics brush

One of the most powerful features from Dash is it's physics brush to place object instances. unfortunately the control over density is not quite there. sometimes you just want a few items from a large selection of items randomly picked, but at this time when you paint 1 of each or more. for example, you hava a collection of 50 different items to paint but you just want a flow/density of 5 ptp (per x time pressed) but they all come at once. It would be great if there was a more granular density control 🙂
1 Reply
DanielFreden (Dash for UE5)
Agreed! Adding it to the request list! Thanks!

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