Weird Ocean Lines
I'm using latest version of Distant Horizons and Bobby together to have a more seemless transition between my own render distance and LODs. The server I'm on has a max player render distance of 6, so I use bobby to increase that on my end, so lods arent rendering very close to me. However, I get these weird lines in the ocean, similar to how DH used to perform a few versions back. Any way to make it more seemless?

14 Replies
What kind of server that forces render distance of 6? A toaster?
With that said, those lines look oddly similar to ambient occlusion artifacts. Are those actual chunks or Bobby/Distant Horizons chunk/LOD?
I think this is just overdraw
And the lines are caused by a lack of blending
You can try setting overdraw prevention to 1.0
But I don’t think the blending will work when you set it higher then that via the config file itself
You might get away with increasing the server render distance by 1, max 3
But I doubt any higher will work nice with DH blending
a raspberry pi lmao
im gonna try this
Ah, that explains.
it doesn't happen without Bobby enabled
so i think its some weird behavior there. im curious how DH fixed those ocean lines, maybe something similar can be applied for my setup with Bobby
Please get an actual server if it's going to host many people.
haha its just me and my brother
i just moved it to an oracle free tier thing actually
runs a lot better
Now that's much nicer.
anyway, i just dont like LODs being that close to me, bobby fixes that issue by just keeping the fully rendered chunks rather than a lower detail render like how DH does it
but i only set the render distance to like 12 to not tank my performance haha
(I still can't get Oracle free tier because my new card is not supported by Oracle)
Absolute pain.
Darn!
wait
if i understand it correctly. DH is just drawing its LODs over the top of the chunks that Bobby is rendering, because it assumes I am still only seeing 6 chunks around me, not the extra 2 that bobby supplies
didnt work rip
even having bobby set at the same render distance as the server (it's now 8) creates these ocean lines
well, that's just setting regular render distance to 8, i dont think bobby has a separate setting
By using an internal shader effect. A dithered blending between DH and vanilla rendering
Separate opaque an translucent passes