Weird Ocean Lines

I'm using latest version of Distant Horizons and Bobby together to have a more seemless transition between my own render distance and LODs. The server I'm on has a max player render distance of 6, so I use bobby to increase that on my end, so lods arent rendering very close to me. However, I get these weird lines in the ocean, similar to how DH used to perform a few versions back. Any way to make it more seemless?
No description
14 Replies
hardester
hardester4mo ago
What kind of server that forces render distance of 6? A toaster? With that said, those lines look oddly similar to ambient occlusion artifacts. Are those actual chunks or Bobby/Distant Horizons chunk/LOD?
Miki_P98
Miki_P984mo ago
I think this is just overdraw And the lines are caused by a lack of blending You can try setting overdraw prevention to 1.0 But I don’t think the blending will work when you set it higher then that via the config file itself You might get away with increasing the server render distance by 1, max 3 But I doubt any higher will work nice with DH blending
ethanovich
ethanovichOP4mo ago
a raspberry pi lmao im gonna try this
hardester
hardester4mo ago
Ah, that explains.
ethanovich
ethanovichOP4mo ago
it doesn't happen without Bobby enabled so i think its some weird behavior there. im curious how DH fixed those ocean lines, maybe something similar can be applied for my setup with Bobby
hardester
hardester4mo ago
Please get an actual server if it's going to host many people.
ethanovich
ethanovichOP4mo ago
haha its just me and my brother
hardester
hardester4mo ago
ethanovich
ethanovichOP4mo ago
i just moved it to an oracle free tier thing actually runs a lot better
hardester
hardester4mo ago
Now that's much nicer.
ethanovich
ethanovichOP4mo ago
anyway, i just dont like LODs being that close to me, bobby fixes that issue by just keeping the fully rendered chunks rather than a lower detail render like how DH does it but i only set the render distance to like 12 to not tank my performance haha
hardester
hardester4mo ago
(I still can't get Oracle free tier because my new card is not supported by Oracle) Absolute pain.
ethanovich
ethanovichOP4mo ago
Darn! wait if i understand it correctly. DH is just drawing its LODs over the top of the chunks that Bobby is rendering, because it assumes I am still only seeing 6 chunks around me, not the extra 2 that bobby supplies didnt work rip even having bobby set at the same render distance as the server (it's now 8) creates these ocean lines well, that's just setting regular render distance to 8, i dont think bobby has a separate setting
Miki_P98
Miki_P984mo ago
By using an internal shader effect. A dithered blending between DH and vanilla rendering Separate opaque an translucent passes

Did you find this page helpful?