Lod Render Bug

Does anyone know why it is so choppy here and loads the wrong area ? I tried to delete the lod und reload it but it didnt work
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12 Replies
Maxim
MaximOP3mo ago
the area loaded after the line does not exist
Miki_P98
Miki_P983mo ago
I assume the vanilla terrain does not look this way when you go there? What do you mean does not exist? By default DH will generate everything inside your vanilla RD. So not the terrain exists. !generators
YAGPDB.xyz
YAGPDB.xyz3mo ago
- FEATURES: Complete generation of all LODs with mostly correct structures and trees. Does not save vanilla chunks, and is much faster than INTERNAL_SERVER unless C2ME is installed. - INTERNAL_SERVER: Generates and saves both DH LODs and vanilla chunks, has 100% correct LODs, because it also saves vanilla chunks it takes the most amount of drive space. Generation speed will suck unless C2ME is installed. - PRE-EXISTING: generates LODs for all existing vanilla chunks.
Miki_P98
Miki_P983mo ago
You can set the generator to Pre-existing to only create LODs of terrain that exists, a.k.a. from already existing vanilla chunks
Maxim
MaximOP3mo ago
if i fly to that position other chunks appear. its generate wrong chunks i now have deleted every chunk that i dont need. maybe that fix the error yea pre exeisting works. but the normal option is broken in my world :/ have to use chunky and dh together i gues
Skillnoob_
Skillnoob_3mo ago
Did you try the internal_server generator?
Maxim
MaximOP3mo ago
Not yet. I try it tomorow :)
Miki_P98
Miki_P983mo ago
!chunky
YAGPDB.xyz
YAGPDB.xyz3mo ago
Using Chunky to pregenerate for DH is not recommended for several reasons. The first one is the swiss cheese that might show up when using chunky while DH is installed. The second reason is that it's pointless, as DH has a build in pregenerator that is better integrated than chunky: - It saves space by only storing LODs, not normal chunks - It is faster to use DH's pregenerator to generate the LODs than first using chunky to generate the normal chunks, and then using DH to convert the normal chunks to LODs - It is part of DH, and therefore always/only called when DH needs it - Chunky calculates it's radius in blocks, confusing the user if they are not aware of this Distant Horizons' built-in LOD pregenerator is enabled by default, and can be sped up or slowed down by changing the Cpu Load in DH's settings, or disabled by turning off Distant Generation. If you want to pregenerate both LODs and normal chunks, set the Distance Generator Mode to Internal Server under Advanced, World Generator. This will of course take up quite a lot more storage space. Make sure you have C2ME installed if you want to use Internal Server, as the generation speed will be crap if you don't. Note, this also applied to other similar pregeneration mods.
Miki_P98
Miki_P983mo ago
!generators
YAGPDB.xyz
YAGPDB.xyz3mo ago
- FEATURES: Complete generation of all LODs with mostly correct structures and trees. Does not save vanilla chunks, and is much faster than INTERNAL_SERVER unless C2ME is installed. - INTERNAL_SERVER: Generates and saves both DH LODs and vanilla chunks, has 100% correct LODs, because it also saves vanilla chunks it takes the most amount of drive space. Generation speed will suck unless C2ME is installed. - PRE-EXISTING: generates LODs for all existing vanilla chunks.
Maxim
MaximOP3mo ago
yea the internal server option works

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