14 Replies
We tried to scale them up for our build. That was the result. Not sure if anyone has posted about this in particular
Also, separately, my friend and I had to disable persistent paintables. It was causing a crash every time I tried to join my friend's save. We were using it prior to 1.1 and did have it updated
I'd imagine this is because the fan blade animations are handled via World Position Offsets rather than vertex animations etc to save on processing power (I made my exhaust fans the same way).
It's great on saving processing power, but depending on how they've set up the World Position offset it can get funky like that if you try to scale things up or down
That's not so much a bug with Infinite Nudge, more than it is a side-effect of how the base game handles some animations 🙂
This might be a bug, however, CC @SirDigby
Also, are you able to replicate the crash then post the debug zip folder in here, it'll help speed up the troubleshooting process a lot 🙂
>debug
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels!
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
Although, if this was before yesterday there was another update to Persistent Paintables then so if you haven't checked since then it may already be fixed!
The host went to bed since it's 4:30 so I can't recreate this moment. This was a few hours ago
I could drop in crashcontext.runtime-xml
Hmmm depending on what timezone you're in it might have been updated either just after or just before that, but post that crashlog anyway just in case there's something in there that can give us extra clues 🙂
If anything else is needed just @ me. I'll check in the morning after I sleep
One thing more I can suggest is when you and the host are online again just check for us that both the host and you have Persistent Paintables updated to the most recent version, because I think it might have already been fixed in the latest patch, at least it should be.
If y'all are fully updated and still getting the crash then we can get your full debug.zip folders with the crashes because they'll have all the info needed to properly start troubleshooting from there
Automated responses for Extem (267050659734487040)
Key Details for SMMDebug-2025-06-17-23-37-07.zip
Crash found in FactoryGame.log
It has been attached to this message.
Crash found in FactoryGame_bc9a80c4_Local_Stable_WindowsClient.log
It has been attached to this message.
@SirDigby {Mod Name} Persistent Paintables is crashing 👆
Ty, throwing a null check in there
Solution
Fix released