Satisfactory ModdingSM
Satisfactory Moddingβ€’8mo agoβ€’
8 replies
Robb

FGRecipeManager::GetAllRecipes() always returns empty array for clients

Early and Free Blueprint Desingers scans all recipes to find one content-tagged in order to determine which to make free. This has to happen client side too, otherwise clients think the recipe costs more than it truly does. However, this function always seems to return nothing (no warnings) on clients, even waiting and trying again later. How else can clients get a full list of recipes? Or is there another approach that should be taken here?

[2025.06.16-02.48.16:186][149]LogEarlyAndFreeBlueprintDesigner: Warning: [/EarlyAndFreeBlueprintDesigner/RootGameWorld_EarlyAndFreeBlueprintDesigner]: 0 recipes returned? trying again later in load
[2025.06.16-02.48.17:191][315]LogEarlyAndFreeBlueprintDesigner: Display: [/EarlyAndFreeBlueprintDesigner/RootGameWorld_EarlyAndFreeBlueprintDesigner]: # recipes to scan: 0
[2025.06.16-02.48.17:191][315]LogEarlyAndFreeBlueprintDesigner: Warning: [/EarlyAndFreeBlueprintDesigner/RootGameWorld_EarlyAndFreeBlueprintDesigner]: 0 recipes returned? trying again later in load
[2025.06.16-02.48.18:197][484]LogEarlyAndFreeBlueprintDesigner: Display: [/EarlyAndFreeBlueprintDesigner/RootGameWorld_EarlyAndFreeBlueprintDesigner]: # recipes to scan: 0
[2025.06.16-02.48.18:197][484]LogEarlyAndFreeBlueprintDesigner: Warning: [/EarlyAndFreeBlueprintDesigner/RootGameWorld_EarlyAndFreeBlueprintDesigner]: 0 recipes returned? trying again later in load
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Solution
looks like mod content registry isn't empty for clients, so using that
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