FGRecipeManager::GetAllRecipes() always returns empty array for clients

Early and Free Blueprint Desingers scans all recipes to find one content-tagged in order to determine which to make free. This has to happen client side too, otherwise clients think the recipe costs more than it truly does. However, this function always seems to return nothing (no warnings) on clients, even waiting and trying again later. How else can clients get a full list of recipes? Or is there another approach that should be taken here?
[2025.06.16-02.48.16:186][149]LogEarlyAndFreeBlueprintDesigner: Warning: [/EarlyAndFreeBlueprintDesigner/RootGameWorld_EarlyAndFreeBlueprintDesigner]: 0 recipes returned? trying again later in load
[2025.06.16-02.48.17:191][315]LogEarlyAndFreeBlueprintDesigner: Display: [/EarlyAndFreeBlueprintDesigner/RootGameWorld_EarlyAndFreeBlueprintDesigner]: # recipes to scan: 0
[2025.06.16-02.48.17:191][315]LogEarlyAndFreeBlueprintDesigner: Warning: [/EarlyAndFreeBlueprintDesigner/RootGameWorld_EarlyAndFreeBlueprintDesigner]: 0 recipes returned? trying again later in load
[2025.06.16-02.48.18:197][484]LogEarlyAndFreeBlueprintDesigner: Display: [/EarlyAndFreeBlueprintDesigner/RootGameWorld_EarlyAndFreeBlueprintDesigner]: # recipes to scan: 0
[2025.06.16-02.48.18:197][484]LogEarlyAndFreeBlueprintDesigner: Warning: [/EarlyAndFreeBlueprintDesigner/RootGameWorld_EarlyAndFreeBlueprintDesigner]: 0 recipes returned? trying again later in load
[2025.06.16-02.48.16:186][149]LogEarlyAndFreeBlueprintDesigner: Warning: [/EarlyAndFreeBlueprintDesigner/RootGameWorld_EarlyAndFreeBlueprintDesigner]: 0 recipes returned? trying again later in load
[2025.06.16-02.48.17:191][315]LogEarlyAndFreeBlueprintDesigner: Display: [/EarlyAndFreeBlueprintDesigner/RootGameWorld_EarlyAndFreeBlueprintDesigner]: # recipes to scan: 0
[2025.06.16-02.48.17:191][315]LogEarlyAndFreeBlueprintDesigner: Warning: [/EarlyAndFreeBlueprintDesigner/RootGameWorld_EarlyAndFreeBlueprintDesigner]: 0 recipes returned? trying again later in load
[2025.06.16-02.48.18:197][484]LogEarlyAndFreeBlueprintDesigner: Display: [/EarlyAndFreeBlueprintDesigner/RootGameWorld_EarlyAndFreeBlueprintDesigner]: # recipes to scan: 0
[2025.06.16-02.48.18:197][484]LogEarlyAndFreeBlueprintDesigner: Warning: [/EarlyAndFreeBlueprintDesigner/RootGameWorld_EarlyAndFreeBlueprintDesigner]: 0 recipes returned? trying again later in load
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Solution:
looks like mod content registry isn't empty for clients, so using that
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6 Replies
Robb
RobbOP4mo ago
pushed my code in case anyone wants to poke around
Solution
Robb
Robb4mo ago
looks like mod content registry isn't empty for clients, so using that
Robb
RobbOP4mo ago
No description
Robb
RobbOP4mo ago
No description
Robb
RobbOP4mo ago
No description
Rex
Rex4mo ago
I guess it used to be replicated? Not sure tbh

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