Spawned Vehicles Shouldn't Affect Active Drift Chains
The issue I'm raising is related to vehicle spawns. While cars normally phase through each other (which is great), if someone spawns a car exactly as I'm drifting past, that car briefly has physics for about a second and that moment is enough to break my chain and ruin the run.
This has been happening frequently, and it's starting to feel intentional at times. It's frustrating to lose a high chain because of something that shouldn’t even impact gameplay.
I'm suggesting a change: vehicles should never have physical interaction enabled upon spawn if another player is within close proximity or mid-drift.
Thanks
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