no command matching
Im trying to run my commands. already tried updating. latest version
6 Replies
- What's your exact discord.js
npm list discord.js and node node -v version?
- Not a discord.js issue? Check out #other-js-ts.
- Consider reading #how-to-get-help to improve your question!
- Explain what exactly your issue is.
- Post the full error stack trace, not just the top part!
- Show your code!
- Issue solved? Press the button!
- ✅ Marked as resolved by OPmy index.js file is
const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, Events, GatewayIntentBits, MessageFlags } = require('discord.js');
const { token } = require('./config.json');
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
client.commands = new Collection();
const foldersPath = path.join(dirname, 'commands');
const commandFolders = fs.readdirSync(foldersPath);
for (const folder of commandFolders) {
const commandsPath = path.join(foldersPath, folder);
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
if ('data' in command && 'execute' in command) {
client.commands.set(command.data.name, command);
} else {
console.log(
[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.);
}
}
}
client.once(Events.ClientReady, readyClient => {
console.log(Ready! Logged in as ${readyClient.user.tag});
});
client.on(Events.InteractionCreate, async interaction => {
if (!interaction.isChatInputCommand()) return;
const command = interaction.client.commands.get(interaction.commandName);
if (!command) {
console.error(No command matching ${interaction.commandName} was found.);
return;
}
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
if (interaction.replied || interaction.deferred) {
await interaction.followUp({ content: 'There was an error while executing this command!', flags: MessageFlags.Ephemeral });
} else {
await interaction.reply({ content: 'There was an error while executing this command!', flags: MessageFlags.Ephemeral });
}
}
});
client.login(token);
.
and my deploy commands is
const { REST, Routes } = require('discord.js');
const { clientId, guildId, token } = require('./config.json');
const fs = require('node:fs');
const path = require('node:path');
const commands = [];
// Grab all the command folders from the commands directory you created earlier
const foldersPath = path.join(dirname, 'commands');
const commandFolders = fs.readdirSync(foldersPath);
for (const folder of commandFolders) {
// Grab all the command files from the commands directory you created earlier
const commandsPath = path.join(foldersPath, folder);
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
if ('data' in command && 'execute' in command) {
commands.push(command.data.toJSON());
} else {
console.log([WARNING] The command at ${filePath} is missing a required "data" or "execute" property.);
}
}
}
// Construct and prepare an instance of the REST module
const rest = new REST().setToken(token);
// and deploy your commands!
(async () => {
try {
console.log(Started refreshing ${commands.length} application (/) commands.);
// The put method is used to fully refresh all commands in the guild with the current set
const data = await rest.put(
Routes.applicationCommands(clientId),
{ body: commands },
);
console.log(Successfully reloaded ${data.length} application (/) commands.);
} catch (error) {
// And of course, make sure you catch and log any errors!
console.error(error);
}
})();
Also thats an error you made. Meaning you arent setting your commands properly
i fixed it