Ring/Circle in between DH and normal chunks when moving around

Using Sodium, Iris, and DH - Minecraft 1.21.4 Both on server and singleplayer. After not flying and the circle fills in and is fine. As well as when flying above ~y600 it doesnt do it anymore. what could be the issue? Specs: 14600k, 64gb ddr5, rtx 4090 (20gb allocated to game)
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10 Replies
SPINZ
SPINZ4mo ago
!overdraw
YAGPDB.xyz
YAGPDB.xyz4mo ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Skillnoob_
Skillnoob_4mo ago
Do you have a mod that adds a vertical render distance I think embeddium or better fps does that if so, set that to 100% or remove it
Mammoth
MammothOP4mo ago
as in higher than vanilla?
Skillnoob_
Skillnoob_4mo ago
lower than vanilla because vanilla doesn't have one
Mammoth
MammothOP4mo ago
oh right, no im not using a vertical rd mod i will send my full mods list
Mammoth
MammothOP4mo ago
Allium
Allium4mo ago
Do you want to upload this file to mclo.gs?
mclo.gs is a website that allows users to share minecraft logs through public posts. It's easier for the mobile users to view the file on mclo.gs, do you want it to be uploaded?
Uploaded by mammothwizard
Miki_P98
Miki_P984mo ago
Not a bug, expected behaviour
Mammoth
MammothOP4mo ago
unfortunate

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