© 2026 Hedgehog Software, LLC

TwitterGitHubDiscord
More
CommunitiesDocsAboutTermsPrivacy
Search
Star
Setup for Free
Distant HorizonsDH
Distant Horizons•8mo ago•
11 replies
RamenNoodlesGuy

Mirages/Incorrect distant terrain

Warning, this is a dumb help post. I don't really have much idea what I'm doing; bear with me.
I want to use Distant Horizons on a custom map created in WorldPainter. In the software, I did terrain height and biomes, but nothing else, leaving all other aspects of generation to Minecraft.
I've used Chunk-Pregenerator/Chunky mods to preload the world, but both have the same effect shown. Terrain in "LOD/Distant"(idk the term) distance, where it's handled by DH, doesn't match the actual world; it renders what the world would look like if wasn't custom, instead using the seed. Attached image shows a sort of 'mirage', where a floating island biome that doesn't exist fades in and out of existence.

Occuring in Singleplayer worlds, Minecraft 1.20.1, Forge 47.4.0, attached is a modlist and latest log.
Also yes my vertical render distance scale is 100%, and my horizontal 0%.
Screenshot_124.png
Screenshot_125.png
dhmodlist.txt3.31KB
latest.log472.05KB
Distant Horizons banner
Distant HorizonsJoin
Discord server for the Distant Horizons mod
71,379Members
Resources

Similar Threads

Was this page helpful?
Recent Announcements

Similar Threads

distant terrain shaking
Distant HorizonsDHDistant Horizons / help-me
2mo ago
LOD not being distant terrain
Distant HorizonsDHDistant Horizons / help-me
2y ago